CRAM It! A Comparison of Virtual, Live-Action and Written Training Systems for Preparing Personnel to Work in Hazardous Environments

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Stocker, Catherine
Sunshine-Hill, Benjamin
Drake, John
Perera, Ian

In this paper we investigate the utility of an interactive, desktop-based virtual reality (VR) system for training personnel in hazardous working environments. Employing a novel software model, CRAM (Course Resource with Active Materials), we asked participants to learn a specific aircraft maintenance task. The evaluation sought to identify the type of familiarization training that would be most useful prior to hands on training, as well as after, as skill maintenance. We found that participants develop an increased awareness of hazards when training with stimulating technology - in particular (1) interactive, virtual simulations and (2) videos of an instructor demonstrating a task - versus simply studying (3) a set of written instructions. The results also indicate participants desire to train with these technologies over the standard written instructions. Finally, demographic data collected during the evaluation elucidates future directions for VR systems to develop a more robust and stimulating hazard training environment.

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Stocker, C.; Sunshine-Hill, B.; Drake, J.; Perera, I.; Kider, J.T.; Badler, N.I.; , "CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments," Virtual Reality Conference (VR), 2011 IEEE, vol., no., pp.95-102, 19-23 March 2011 doi: © 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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