Real Time Virtual Humans
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Center for Human Modeling and Simulation
Degree type
Discipline
Subject
Computer Sciences
Engineering
Graphics and Human Computer Interfaces
Engineering
Graphics and Human Computer Interfaces
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Abstract
The last few years have seen great maturation in the computation speed and control methods needed to portray 3D virtual humans suitable for real interactive applications. Various dimensions of real-time virtual humans are considered, such as appearance and movement, autonomous action, and skills such as gesture, attention, and locomotion. A virtual human architecture includes low level motor skills, mid-level PaT-Net parallel finite-state machine controller, and a high level conceptual action representation that can be used to drive virtual humans through complex tasks. This structure offers a deep connection between natural language instructions and animation control.
Advisor
Date of presentation
1997-04-01
Conference name
Center for Human Modeling and Simulation
Conference dates
2023-05-17T13:06:29.000