Peterson, Rachel B

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Now showing 1 - 2 of 2
  • Publication
    The ONESTOPers Guide to Well-Being
    (2021-05-09) Peterson, Rachel B; Masterka, Gina; Hitchcock, Wesley R
    The Penn ONESTOP Service Center at the University of Pennsylvania is facing numerous challenges related to the COVID-19 pandemic, workplace environment changes, workload increase, role reclassification, personal pandemic-related challenges, and racial injustice. Penn ONESTOP seeks to increase resilience. Informed by current positive psychological literature, we propose three interventions to help Penn ONESTOP systematically develop character strengths awareness and literacy, develop a set of cultural core values to guide and unify workplace behavior, and build resilience. We recommend activities including character strengths conversations, strengths-spotting and recognition, a cultural core values workshop with positive introductions, and a series of resilience micro-lessons to put into practice. We suggest quantitatively measuring results with a culture & climate and engagement survey. Building a foundation of character strengths and shared core values will enhance and support improving resilience in Penn ONESTOP staff, setting them on the path to flourishing.
  • Publication
    People, Place, and Pokémon: How Location-Based Games Enhance Well-Being
    (2021-08-01) Peterson, Rachel B
    Social connections and relationships are a critical component of overall human flourishing and well-being. Over time, the structure of physical spaces and how we engage with each other has changed. This paper explores how social ties impact well-being and how advances in technology have shifted people’s conception of public and private spaces and how we interact with each other in them It also examines both the positive and negative effects of video games on social connections and well-being with a focus on location-based games like Pokémon Go which blur the line between physical and virtual reality. It concludes with suggestions for how the disconnected disciplines of new media, place, and positive psychology can come together to explore the potential of location-based games to improve human well-being at scale.