Perceptually Realistic Behavior through Alibi Generation

Loading...
Thumbnail Image
Penn collection
Center for Human Modeling and Simulation
Degree type
Discipline
Subject
Artificial Intelligence and Robotics
Graphics and Human Computer Interfaces
Numerical Analysis and Scientific Computing
Funder
Grant number
License
Copyright date
Distributor
Related resources
Contributor
Abstract

Real-time pedestrian simulation for open-world games involves aggressive behavior simplification and culling to keep computational cost under control, but it is diffficult to predict whether these techniques will become unrealistic in certain situations. We propose a method of perceptually simulating highly realistic pedestrian behavior in virtual cities in real- time. Designers build a highly realistic simulation, from which a perceptually identical “perceptual simulation” is generated. Although the perceptual simulation simulates only a small portion of the world at a time, and does so with inexpensive approximations, it can be statistically guaranteed that the results are perceptually indistinguishable from those of the original simulation.

Advisor
Date of presentation
2010-01-01
Conference name
Center for Human Modeling and Simulation
Conference dates
2023-05-17T05:32:25.000
Conference location
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Volume number
Issue number
Publisher
Publisher DOI
Journal Issue
Comments
Suggested Citation: Sunshine-Hill, B. and N.I. Badler. (2010). "Perceptually Realistic Behavior through Alibi Generation" Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. October 11-13, 2010. Stanford, California, USA. © 2010 Associationfor the Advancement of Artificial Intelligence http://www.aaai.org
Recommended citation
Collection