Date of this Version
This paper provides a brief overview of immersive technology and the ethnographic techniques that were leveraged by a student project team at the University of Pennsylvania over a twelve-week time period (Spring, 2011). The project sought to identify current and best practices for corporate and organizational uses of immersive technology. A specific emphasis is placed on modes for creative leadership, executive coaching and the non-profit organization, the Center for Creative Leadership (CCL). The closing section offers suggestions for further research on the continued growth and application of immersive technology.
virtual collaboration, virtual encounters, collaboration, immersive technology, Second Life, leadership, executive coaching, The Center for Creative Leadership
Date Posted: 26 October 2011