Efficacy of Game-Based Learning In the Teaching of Abstract Concepts

Thumbnail Image
Degree type
Graduate group
Wharton Research Scholars
serious games
computer science
game engines
Business Administration, Management, and Operations
Educational Methods
Grant number
Copyright date
Related resources

Game-based learning has been around for quite some time, but serious games have emerged as a promising field for education. Games provide a structured learning experience with built-in incentives that motivate players to master the game's rules and objectives. In addition, modern game technologies have enabled the use of immersive graphics, which can enhance the players' understanding of the underlying concepts. Overall, serious games and graphics have the potential to revolutionize education by making it more engaging, interactive, and effective. This thesis highlights the potential for game-based learning and computer graphics technology to expand beyond the realm of computer science and teach abstract concepts in other fields. By leveraging the unique features of games and graphics, such as their interactive nature and immersive experiences, it may be possible to create effective educational tools for a wide range of subjects. The attached resources and materials provide a foundation for future research and development in this field, with the ultimate goal of improving education and expanding the ways in which people learn and understand complex concepts. Though results remain inconclusive, this novel take on serious games and hopes to act as a stepping stone for future work in serious games exercising the mediums’ strengths in ways that go beyond the traditional routes of immersion and competitiveness.

Ethan Mollick
Date of degree
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Volume number
Issue number
Publisher DOI
Journal Issue
Recommended citation