Center for Human Modeling and Simulation

 
The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

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Papers from 1994

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Efficient Re-rendering of Naturally Illuminated Environments, Jeffry S. Nimeroff, Eero Simoncelli, and Julie Dorsey

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Deformable Models with Parameter Functions: Application to Heart Wall Modeling, Jinah Park, Dimitris Metaxas, and Alistair Young

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Model-based Analysis of Cardiac Motion from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel

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Modeling and Animating the Human Tongue during Speech Production, Catherine Pelachaud, C. W. A. M. van Overveld, and Chin Seah

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Insertion of an Articulated Human into a Networked Virtual Environment, David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, and Norman I. Badler

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Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context, Scott Prevost and Catherine Pelachaud

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Terrain reasoning for human locomotion, Barry D. Reich, Hyeongseok Ko, Welton Becket, and Norman I. Badler

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Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures, Jianmin Zhao and Norman I. Badler

Papers from 1993

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Real-Time Control of a Virtual Human Using Minimal Sensors, Norman I. Badler, Michael J. Hollick, and John P. Granieri

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The Topic is Open, Libby Levison

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Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies, Dimitris Metaxas

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Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections, Dimitris Metaxas and Sven J. Dickinson

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Shape and nonrigid motion estimation through physics-based synthesis, Dimitris Metaxas and Demetri Terzopoulos

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Rule-Structured Facial Animation System, Catherine Pelachaud, Marie-Luce Viaud, and Hussein Yahia

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Simulating Humans: Computer Graphics, Animation, and Control, Bonnie L. Webber, Cary B. Phillips, and Norman I. Badler

Papers from 1992

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Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler

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Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler

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Straight Line Walking Animation Based on Kinematic Generalization That Preserves the Original Characteristics, Hyeongseok Ko and Norman I. Badler

Papers from 1991

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Simulating Human Tasks Using Simple Natural Language Instructions, Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, and Wallace S. Ching

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A Kinematic Model of the Human Spine and Torso, Gary Monheit and Norman I. Badler

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Linguistic Issues in Facial Animation, Catherine Pelachaud, Mark Steedman, and Norman I. Badler

Papers from 1990

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An Adaptive and Efficient System for Computing the 3-D Reachable Workspace, Tarek Alameldin, Norman I. Badler, and Tarek Sobh

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Imperfection for Realistic Image Synthesis, Welton Becket and Norman I. Badler

Papers from 1989

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Human Task Animation from Performance Models and Natural Language Input, Jeffrey Esakov, Norman I. Badler, and Moon Ryul Jung

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Anthropometry for Computer Graphics Human Figures, Marc R. Grosso, Richard D. Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, and Norman I. Badler

Papers from 1975

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Temporal Scene Analysis: Conceptual Descriptions of Object Movements, Norman I. Badler