Center for Human Modeling and Simulation
Papers from 1994
Efficient Re-rendering of Naturally Illuminated Environments, Jeffry S. Nimeroff, Eero Simoncelli, and Julie Dorsey
Deformable Models with Parameter Functions: Application to Heart Wall Modeling, Jinah Park, Dimitris Metaxas, and Alistair Young
Model-based Analysis of Cardiac Motion from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel
Modeling and Animating the Human Tongue during Speech Production, Catherine Pelachaud, C. W. A. M. van Overveld, and Chin Seah
Insertion of an Articulated Human into a Networked Virtual Environment, David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, and Norman I. Badler
Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context, Scott Prevost and Catherine Pelachaud
Terrain reasoning for human locomotion, Barry D. Reich, Hyeongseok Ko, Welton Becket, and Norman I. Badler
Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures, Jianmin Zhao and Norman I. Badler
Papers from 1993
Real-Time Control of a Virtual Human Using Minimal Sensors, Norman I. Badler, Michael J. Hollick, and John P. Granieri
The Topic is Open, Libby Levison
Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies, Dimitris Metaxas
Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections, Dimitris Metaxas and Sven J. Dickinson
Shape and nonrigid motion estimation through physics-based synthesis, Dimitris Metaxas and Demetri Terzopoulos
Rule-Structured Facial Animation System, Catherine Pelachaud, Marie-Luce Viaud, and Hussein Yahia
Simulating Humans: Computer Graphics, Animation, and Control, Bonnie L. Webber, Cary B. Phillips, and Norman I. Badler
Papers from 1992
Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler
Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler
Straight Line Walking Animation Based on Kinematic Generalization That Preserves the Original Characteristics, Hyeongseok Ko and Norman I. Badler
Papers from 1991
Simulating Human Tasks Using Simple Natural Language Instructions, Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, and Wallace S. Ching
A Kinematic Model of the Human Spine and Torso, Gary Monheit and Norman I. Badler
Linguistic Issues in Facial Animation, Catherine Pelachaud, Mark Steedman, and Norman I. Badler
Papers from 1990
An Adaptive and Efficient System for Computing the 3-D Reachable Workspace, Tarek Alameldin, Norman I. Badler, and Tarek Sobh
Imperfection for Realistic Image Synthesis, Welton Becket and Norman I. Badler
Papers from 1989
Human Task Animation from Performance Models and Natural Language Input, Jeffrey Esakov, Norman I. Badler, and Moon Ryul Jung
Anthropometry for Computer Graphics Human Figures, Marc R. Grosso, Richard D. Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, and Norman I. Badler
Papers from 1975
Temporal Scene Analysis: Conceptual Descriptions of Object Movements, Norman I. Badler