Center for Human Modeling and Simulation
Document Type
Conference Paper
Date of this Version
April 1995
Abstract
A system for controlling the behaviors of an interactive human-like agent and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally, we discuss the current state of our implementation and some areas of future work.
Recommended Citation
Granieri, J. P., Becket, W., Reich, B. D., Crabtree, J., & Badler, N. I. (1995). Behavioral Control for Real-Time Simulated Human Agents. Retrieved from https://repository.upenn.edu/hms/96
Date Posted: 04 September 2007
Comments
Postprint version. Presented at 1995 Symposium on Interactive 3D Graphics, April 1995, 8 pages.