Center for Human Modeling and Simulation

Document Type

Conference Paper

Date of this Version

April 1995


Postprint version. Presented at 1995 Symposium on Interactive 3D Graphics, April 1995, 8 pages.


A system for controlling the behaviors of an interactive human-like agent and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally, we discuss the current state of our implementation and some areas of future work.



Date Posted: 04 September 2007