Center for Human Modeling and Simulation
Document Type
Conference Paper
Date of this Version
May 1995
Abstract
We describe the ZAROFF system, a plan-based controller for the players in a game of hide and seek. The system features visually realistic human figure animation including realistic human locomotion. We discuss the planner's interaction with a changing environment to which it has only limited perceptual access. A hierarchical planner translates the game's goals of finding hiding players into locomotion goals, assisted by a special-purpose search planner. We describe a system of parallel finite state machines for controlling the player's locomotion. Neither path-planning nor explicit instructions are used to drive locomotion; agent control and apparent complexity are the result of the interaction of a few relatively simple behaviors with a complex (and changing) environment.
Recommended Citation
Moore, M. B., Geib, C. W., & Reich, B. D. (1995). Planning for Reactive Behaviors in Hide and Seek. Retrieved from https://repository.upenn.edu/hms/95
Date Posted: 04 September 2007
Comments
Postprint version. Published in Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation, May 1995, 10 pages.