Planning for Reactive Behaviors in Hide and Seek

Loading...
Thumbnail Image
Penn collection
Center for Human Modeling and Simulation
Degree type
Discipline
Subject
Funder
Grant number
License
Copyright date
Distributor
Related resources
Author
Moore, Michael B
Geib, Christopher W
Reich, Barry D
Contributor
Abstract

We describe the ZAROFF system, a plan-based controller for the players in a game of hide and seek. The system features visually realistic human figure animation including realistic human locomotion. We discuss the planner's interaction with a changing environment to which it has only limited perceptual access. A hierarchical planner translates the game's goals of finding hiding players into locomotion goals, assisted by a special-purpose search planner. We describe a system of parallel finite state machines for controlling the player's locomotion. Neither path-planning nor explicit instructions are used to drive locomotion; agent control and apparent complexity are the result of the interaction of a few relatively simple behaviors with a complex (and changing) environment.

Advisor
Date of presentation
1995-05-01
Conference name
Center for Human Modeling and Simulation
Conference dates
2023-05-17T01:20:22.000
Conference location
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Volume number
Issue number
Publisher
Publisher DOI
Journal Issue
Comments
Postprint version. Published in Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation, May 1995, 10 pages.
Recommended citation
Collection