Center for Human Modeling and Simulation
Date of this Version
We describe a new paradigm in which a user can produce a wide range of expressive, natural-looking movements of animated characters by specifying their manners and attitudes with natural language verbs and adverbs. A natural language interpreter, a Parameterized Action Representation (PAR), and an expressive motion engine (EMOTE) are designed to bridge the gap between natural language instructions issued by the user and expressive movements carried out by the animated characters. By allowing users to customize basic movements with natural language terms to support individualized expressions, our approach may eventually lead to the automatic generation of expressive movements from speech text, a storyboard script, or a behavioral simulation.
laban movement analysis, gesture, interactive computer animation, natural language control
Zhao, L., Costa, M., & Badler, N. I. (2000). Interpreting Movement Manner. Retrieved from https://repository.upenn.edu/hms/47
Date Posted: 18 July 2007
This document has been peer reviewed.
Copyright 2000 IEEE. Reprinted from Proceedings of Computer Graphics 2000, May 2000, pages 98-103.
Publisher URL: http://dx.doi.org/10.1109/CA.2000.889052
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