Center for Human Modeling and Simulation
Document Type
Conference Paper
Date of this Version
3-10-2007
Publication Source
2007 IEEE Virtual Reality Conference
Start Page
163
Last Page
170
DOI
10.1109/VR.2007.352477
Abstract
What is often missing from many virtual worlds is a physical sense of the confinement and constraint of the virtual environment. To address this issue, we present a method for providing localized cutaneous vibratory feedback to the user’s right arm. We created a sleeve of tactors linked to a real-time human model that activates when the corresponding body area collides with an object. The hypothesis is that vibrotactile feedback to body areas provides the wearer sufficient guidance to acertain the existence and physical realism of access paths and body configurations. The results of human subject experiments clearly show that the use of full arm vibrotactile feedback improves performance over purely visual feedback in navigating the virtual environment. These results validate the empirical performance of this concept.
Copyright/Permission Statement
© 2007 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Keywords
haptics, sensory substitution, tactile array, tactor
Recommended Citation
Badler, N. I., & Bloomfield, A. (2007). Collision Awareness Using Vibrotactile Arrays. 2007 IEEE Virtual Reality Conference, 163-170. http://dx.doi.org/10.1109/VR.2007.352477
Date Posted: 13 January 2016