GPU-Based Dynamic Search on Adaptive Resolution Grids

Loading...
Thumbnail Image

Degree type

Discipline

Subject

Computer Sciences
Engineering
Graphics and Human Computer Interfaces

Funder

Grant number

License

Copyright date

Distributor

Related resources

Author

Garcia, Francisco M.
Kapadia, Mubbasir
Badler, Norman I.

Contributor

Abstract

This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in extremely large, complex, dynamic environments. Our work proposes an adaptive subdivision of the environment with efficient indexing, update, and neighbor-finding operations on the GPU to address several known limitations in prior work. In particular, an adaptive environment representation reduces the device memory requirements by an order of magnitude which enables for the first time, GPU-based goal path planning in truly large-scale environments (> 2048 m2 ) for hundreds of agents with different targets. We compare our approach to prior work that uses an uniform grid on several challenging navigation benchmarks and report significant memory savings, and up to a 1000X computational speedup.

Advisor

Date of presentation

2014-01-01

Conference name

Center for Human Modeling and Simulation

Conference dates

2023-05-17T12:40:59.000

Conference location

Date Range for Data Collection (Start Date)

Date Range for Data Collection (End Date)

Digital Object Identifier

Series name and number

Volume number

Issue number

Publisher

Publisher DOI

relationships.isJournalIssueOf

Comments

ICRA was held May 31-June7, 2014, in Hong Kong.

Recommended citation

Collection