Stochastic Activity Authoring With Direct User Control

dc.contributor.authorNormoyle, Aline
dc.contributor.authorSafonova, Alla
dc.contributor.authorLikhachev, Maxim
dc.date2023-05-17T12:41:13.000
dc.date.accessioned2023-05-22T19:31:54Z
dc.date.available2023-05-22T19:31:54Z
dc.date.issued2014-01-01
dc.date.submitted2015-11-06T09:42:28-08:00
dc.description.abstractCrowd activities are often randomized to create the appearance of heterogeneity. However, the parameters that control randomization are frequently hard to tune because it is unclear how changes at the character level affect the high-level appearance of the crowd. We propose a method for computing randomization parameters that supports direct animator control. Given details about the environment, available activities, timing information and the desired highlevel appearance of the crowd, we model the problem as a graph, formulate a convex optimization problem, and solve for a set of stochastic transition rates which satisfy the constraints. Unlike the use of heuristics for adding randomness to crowd activities, our approach provides guarantees on convergence to the desired result, allows for decentralized simulation, and supports a variety of constraints. In addition, because the rates can be pre-computed, no additional runtime processing is needed during simulation.
dc.description.commentsI3D 2014, March 14-16, 2014, San Francisco, California, USA.
dc.identifier.urihttps://repository.upenn.edu/handle/20.500.14332/36409
dc.legacy.articleid1156
dc.legacy.fields10.1145/2556700.2556714
dc.legacy.fulltexturlhttps://repository.upenn.edu/cgi/viewcontent.cgi?article=1156&context=hms&unstamped=1
dc.rights© ACM 2014. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Interactive 3D Graphics and Games, http://dx.doi.org/10.1145/2556700.2556714.
dc.source.beginpage31
dc.source.endpage38
dc.source.issue142
dc.source.journalCenter for Human Modeling and Simulation
dc.source.journaltitleProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '14)
dc.source.peerreviewedtrue
dc.source.statuspublished
dc.subject.otherstochastic modeling
dc.subject.othercrowd authoring
dc.subject.otheroptimization
dc.subject.otherComputer Sciences
dc.subject.otherEngineering
dc.subject.otherGraphics and Human Computer Interfaces
dc.titleStochastic Activity Authoring With Direct User Control
dc.typePresentation
digcom.identifierhms/142
digcom.identifier.contextkey7813859
digcom.identifier.submissionpathhms/142
digcom.typeconference
dspace.entity.typePublication
relation.isAuthorOfPublication4d5fdb71-0647-4713-b4c0-cc8f50ab72f6
relation.isAuthorOfPublication5ae15268-209d-4dd6-a9a8-95c3f0f12ee4
relation.isAuthorOfPublication.latestForDiscovery4d5fdb71-0647-4713-b4c0-cc8f50ab72f6
upenn.schoolDepartmentCenterCenter for Human Modeling and Simulation
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