Assembly as a noncooperative game of its pieces: the case of endogeneous disk assemblies

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GRASP
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Abstract

We propose an event-driven approach to planning and control of robot assembly problems using ideas from non-cooperative game theory. We report on the results of an extensive simulation study for a very simple two degree of freedom case - the arrangement of disks on a plane by a disk shaped robot.

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1995-08-10

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Departmental Papers (ESE)

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2023-05-17T02:17:05.000

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Copyright 1995 IEEE. Reprinted from Proceedings of the IEEE International Symposium on Assembly and Task Planning, 1995, pages 2-8. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Pennsylvania's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it. NOTE: At the time of publication, author Daniel Koditschek was affiliated with the University of Michigan. Currently, he is a faculty member in the Department of Electrical and Systems Engineering at the University of Pennsylvania.

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