A GPU-Based Approach for Real-Time Haptic Rendering of 3D Fluids
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Center for Human Modeling and Simulation
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Computer Sciences
Engineering
Graphics and Human Computer Interfaces
Engineering
Graphics and Human Computer Interfaces
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Abstract
Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realism of video games and surgical simulators, but it remains a challenging undertaking due to its high computational cost. In this work we propose an innovative GPUbased approach that enables real-time haptic rendering of highresolution 3D Navier-Stokes fluids. We show that moving the vast majority of the computation to the GPU allows for the simulation of touchable fluids at resolutions and frame rates that are significantly higher than any other recent real-time methods without a need for pre-computations [Baxter and Lin 2004; Mora and Lee 2008; Dobashi et al. 2006].
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Date of presentation
2008-12-01
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Center for Human Modeling and Simulation
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2023-05-17T13:14:04.000