Carmichael, Stephanie

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Now showing 1 - 2 of 2
  • Publication
    3D Collaboration Spaces for Enterprise Work: A Thought Leaders’ Dialogue and Conference Summary Paper UPENN Virtual Organizational Dynamics Design Laboratory
    (2012-11-29) Reyes, Ana M; Carmichael, Stephanie; Sofchak-Scott, Casey L; Larmore, Scott; Sylada, Prashanthi
    On February 8th, 6pm to 10pm Eastern, presenters from CCL’s Innovation Group, IBM’s Center for Advanced Learning (CAL), Stanford’s Project Based Learning Lab (PBL) and Proton Media/PPD 3D joined UPenn’s Virtual OD Design Lab for our first fully immersive 3D Peer learning Conference, hosted and supported by Proton Media in ProtoSphere. In this exciting event, the Lab team engaged thought leaders in real time dialogue about their state-of- the-art cases covering advanced uses of 3D immersive technologies for leadership and organization development, collaboration and global enterprise training.
  • Publication
    Using 3D Immersive Technologies for Organizational Development and Collaboration
    (2011-05-01) Carmichael, Stephanie
    Over the course of the Spring 2011 semester, a team of three student researchers, led by Dr. Ana Reyes of the University of Pennsylvania set out to explore the 3D immersive technologies currently in use by corporations, non-profit, government and academic organizations for organizational development and collaboration. During this first phase of the project, our team endeavored to identify organizations who are leading the way in the use of these technologies. Our hope was to tour the identified immersive workspaces, observe individuals or groups as they use these spaces and to interview key stakeholders such as the participants, the immersive project champions and organizational leaders and the vendors providing the solutions in order to identify best practices and key learnings from these early adopters. Our key objectives were as follows: Identify corporate, academic, non-profit and government workplaces that are presently utilizing 3D immersive environments to meet organization development needs; Understand why immersive technologies were chosen and how these organizations are using the 3D environments to accomplish their goals, and Derive lessons and insights from this research for the purposes of designing 3D Learning Conferences and a potential 3D Organizational Dynamics Laboratory at Penn. This paper provides a high-level business and technology summary of each platform reviewed, along with team observations about their capabilities and the challenges that we faced in our own use of each one. Later, it describes in varying detail several organizational use cases provided by vendors and key stakeholders, the benefits they realized from using 3D tools and the key learnings they acquired through their use of the immersive workspaces for organizational development and collaboration purposes. The conclusion highlights several best practices gathered from our research with both user organizations and technology vendors and proposes additional areas for further exploration.