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This paper is concerned with a software simulation of movement of the human body. This simulation is being designed to drive a system for computer animation as part of a larger program concerned with the translation of movement notation into animated graphics. The simulation is based on a model of the human body as a network of special-purpose processors -- one processor situated at each joint of the body -- each with an instruction set designed around a set of "primitive movement concepts." We shall discuss the extent to which all these processors may employ the same architecture and the function of the network structure.
Norman I. Badler, Joseph O'Rourke, Stephen W. Smoliar, and Lynne Weber, "The Simulation of Human Movement by Computer", . September 1978.
Date Posted: 04 January 2016