A Man-Machine Competitive Game: A Naval Duel

Loading...
Thumbnail Image
Penn collection
Technical Reports (CIS)
Degree type
Discipline
Subject
Funder
Grant number
License
Copyright date
Distributor
Related resources
Author
Bursky, Philip
Churchill, William H
Lull, Bruce E
Wagstaff, Edward B
Prywes, Noah S
Contributor
Abstract

The research reported here is the development of a man-machine game in which the competitors are the captain of a submarine and the commander of an opposing task force. This naval game has been implemented and tested in the Problem Solving Facility of the University of Pennsylvania under Contract NOnr 551(48) sponsored by the Methodology Division, Office of Naval Research. The broad objective of this research has been to experiment with and develop a man-machine framework in which an executive, scientist or engineer may employ strategies and tactics in an operational environment. A complete functional description of the game will be given in this report. This chapter provides an overview of the game and cites its salient characteristics. Chapter 2 presents the game through a play-by-play record of one competitor in an actual duel. Chapter 3 presents the various aspects of the Problem Solving methodology and developed tactics by means of three annotated duels. This also illustrates the versatility of the game and demonstrates the competitors' capability to interact with the computer. Chapter 4 summarizes our research to date and lists planned refinements to the game. Additional documentation of the game structure is provided in the appendices.

Advisor
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Publication date
1968-05-01
Volume number
Issue number
Publisher
Publisher DOI
Journal Issue
Comments
University of Pennsylvania Department of Computer and Information Science Technical Report No. MS-CIS-68-34.
Recommended citation
Collection