Date of this Version
The human face is an important and complex communication channel. It is a very familiar and sensitive object of human perception. The facial animation field has increased greatly in the past few years as fast computer graphics workstations have made the modeling and real-time animation of hundreds of thousands of polygons affordable and almost commonplace. Many applications have been developed such as teleconferencing, surgery, information assistance systems, games, and entertainment. To solve these different problems, different approaches for both animation control and modeling have been developed.
Catherine Pelachaud, Norman I. Badler, and Marie-Luce Viaud, "Final Report to NSF of the Standards for Facial Animation Workshop", . January 1994.
Date Posted: 16 July 2007