More than Just a Game: Ethical Issues in Gamification

Loading...
Thumbnail Image
Penn collection
Legal Studies and Business Ethics Papers
Degree type
Discipline
Subject
gamification
gamification ethics
exploitation
manipulation
persuasive technology
Behavioral Economics
Business Law, Public Responsibility, and Ethics
Cognition and Perception
Law
Legal Studies
Personality and Social Contexts
Funder
Grant number
License
Copyright date
Distributor
Related resources
Author
Kim, Tae Wan
Werbach, Kevin
Contributor
Abstract

Gamification is the use of elements and techniques from video game design in non-game contexts. Amid the rapid growth of this practice, normative questions have been under-explored. The primary goal of this article is to develop a normatively sophisticated and descriptively rich account for appropriately addressing major ethical considerations associated with gamification. The framework suggests that practitioners and designers should be precautious about, primarily, but not limited to, whether or not their use of gamification practices: (1) takes unfair advantage of workers (e.g., exploitation); (2) infringes any involved workers’ or customers’ autonomy (e.g., manipulation); (3) intentionally or unintentionally harms workers and other involved parties; or (4) has a negative effect on the moral character of involved parties.

Advisor
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Publication date
2016-06-01
Journal title
Ethics and Information Technology
Volume number
Issue number
Publisher
Publisher DOI
Journal Issue
Comments
Recommended citation
Collection