Center for Human Modeling and Simulation
Papers from 2002
Modeling Deformable Human Arm for Constrained Research Analysis, H. Shin and Norman I. Badler
Constructing Virtual Asymmetric Opponents From Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell
Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell
Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping, Barry G. Silverman, Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman
Papers from 2001
Consistent Communication with Control, Jan Allbeck and Norman I. Badler
Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data, Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman I. Badler, and Dimitris Metaxas
Virtual Beings, Norman I. Badler
Collision Resolutions in Cloth Simulation, Suejung Huh, Dimitris Metaxas, and Norman I. Badler
How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study, Michael Johns and Barry G. Silverman
More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Barry G. Silverman
Toward A Human Behavior Models Anthology for Synthetic Agent Development, Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver
Automating Gait Generation, Harold Sun and Dimitris Metaxas
Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function' Approach to Generating Virtual Opponents, Ransom Weaver, Barry G. Silverman, Hogeun Shin, and Richard Dubois
Papers from 2000
Methods for Predicting Mechanical Deformations in the Breast During Clinical Breast Biopsy, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall
A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures, Fred S. Azar, Dimitris N. Metaxas, and Mitchell D. Schnall
Animation 2000++, Norman I. Badler
Towards Behavioral Consistency in Animated Agents, Norman I. Badler and Jan M. Allbeck
Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents, Norman I. Badler, Ramamani Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha S. Palmer
A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha Palmer, Jianping Shi, and William Schuler
A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha S. Palmer, Jianping Shi, and William Schuler
To Gesture or Not to Gesture: What is the Question?, Norman I. Badler, Monica Costa, Liwei Zhao, and Diane M. Chi
Design Concepts for Automating Maintenance Instructions, Norman I. Badler, Charles A. Erignac, Patrick Vincent McDonald, Edgar Sanchez, and Edward S. Boyle
Dynamically Altering Agent Behaviors Using Natural Language Instructions, Ramamani Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer
The EMOTE Model for Effort and Shape, Diane M. Chi, Monica Costa, Liwei Zhao, and Norman I. Badler
Interactive Semi-Qualitative Simulation , Charles A. Erignac
Representation of Actions as an Interlingua, Karin Kipper and Martha Palmer
Design of a Virtual Human Presenter, Tsukasa Noma, Norman I. Badler, and Liwei Zhao
Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time, Jianping Shi, Norman I. Badler, and Michael B. Greenwald
Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs, Deepak Tolani, Ambarish Goswami, and Norman I. Badler
A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition, Christian Vogler, Harold Sun, and Dimitris Metaxas
Algorithms for Generating Motion Trajectories Described by Prepositions, Yilun Dianna Xu and Norman I. Badler
Interpreting Movement Manner, Liwei Zhao, Monica Costa, and Norman I. Badler
A Machine Translation System from English to American Sign Language, Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, and Norman I. Badler
Papers from 1999
Methods for Modeling and Predicting Mechanical Deformations of the Breast During Interventional Procedures, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall
Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models, Norman I. Badler, Diane M. Chi, and Sonu Chopra-Khullar
Animation Control for Real-Time Virtual Humans, Norman I. Badler, Martha Palmer, and Ramamani Bindiganavale
Smart Avatars in JackMOO, Norman I. Badler, Jianping Shi, Thomas J. Smith, and John P. Granieri
Where To Look? Automating Attending Behaviors of Virtual Human Characters, Sonu Chopra-Khullar and Norman I. Badler
Semi-Qualitative Simulation for Virtual Environments, Charles A. Erignac
Dynamic Simulation for Zero-Gravity Activities, Dimitris N. Metaxas, Norman I. Badler, Gang Huang, Ambarish Goswami, and Suejung Huh
Cyclogram Planarity is Preserved in Upward Slope Walking, Harold Sun, Ambarish Goswami, Dimitris Metaxas, and Janice Bruckner
Papers from 1998
Avatars á la Snow Crash, Jan M. Allbeck and Norman I. Badler
Motion Abstraction and Mapping with Spatial Constraints, Norman I. Badler and Ramamani Bindiganavale
SIGGRAPHVRML 3D Ph.D. Conetree, Norman I. Badler and Roger W. Webster
Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle Mounted Stereo Cameras, Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens L. Hansen
A New Metric for Object Pose Estimation, Jeffrey Mendelsohn
Gesticulation Behaviors for Virtual Humans, Liwei Zhao and Norman I. Badler
Papers from 1997
Efforts in Preparation for Jack Validation, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Suejung Huh, Evangelos Kokkevis, and Bond-Jay Ting
Real-Time Virtual Humans, Norman I. Badler
Virtual Humans for Animation, Ergonomics, and Simulation, Norman I. Badler
Real Time Virtual Humans, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Jan M. Allbeck, Jianping Shi, and Martha S. Palmer
A Virtual Human Presenter, Norman I. Badler and Tsukasa Noma
Simulated Casualties and Medics for Emergency Training, Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Ramamani Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, and Norman I. Badler
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments, Paul J. Deifenbach and Norman I. Badler
Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements, Dimitris Metaxas, Eunyoung Koh, and Norman I. Badler
An Architecture For Behavioral Locomotion, Barry D. Reich
Papers from 1996
Casualty modeling for real-time medical training, Norman I. Badler, Diane M. Chi, John R. Clarke, and Bonnie L. Webber
Animating Human Locomotion with Inverse Dynamics, Norman I. Badler and Hyeongseok Ko
User-Controlled Physics-Based Animation for Articulated Figures, Norman I. Badler, Dimitris Metaxas, and Evangelos Kokkevis
Real-Time Inverse Kinematics of the Human Arm, Norman I. Badler and Deepak Tolani
Planning for Animation, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone
Task-level Object Grasping for Simulated Agents, Brett Douville, Norman I. Badler, and Libby Levison
A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments, Jeffry Nimeroff
Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier
Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM, Jinah Park, Dimitris Metaxas, and Leon Axel
Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel
Generating Facial Expressions for Speech, Catherine Pelachaud, Norman I. Badler, and Mark Steedman
Synthesizing Cooperative Conversation, Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, and Matthew Stone
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars, Thomas S. Trias, Sonu Chopra-Khullar, Barry D. Reich, Michael B. Moore, Norman I. Badler, Bonnie L. Webber, and Christopher W. Geib
Papers from 1995
Simulation and analysis of complex human tasks, Norman I. Badler, Welton Becket, and Bonnie L. Webber
MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training, Norman I. Badler, John R. Clarke, Michael J. Hollick, Evangelos Kokkevis, Dimitris Metaxas, Ramamani Bindiganavale, Bonnie L. Webber, Diane M. Chi, Nick Foster, Omolola Ogunyemi, and Jonathan Kaye
The Center for Human Modeling and Simulation, Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, and Mark Steedman
Towards Personalities for Animated Agents With Reactive and Planning Behaviors, Norman I. Badler, Barry D. Reich, and Bonnie L. Webber
Planning and Parallel Transition Networks: Animation's New Frontiers, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone
Integrating Anatomy and Physiology for Behavior Modeling, Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, and Norman I. Badler
Interactive design of complex time-dependent lighting, Julie Dorsey, James Arvo, and Donald Greenberg
Behavioral Control for Real-Time Simulated Human Agents, John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, and Norman I. Badler
Production and Playback of Human Figure Motion 3D Virtual Environments, John P. Granieri, Jonathan Crabtree, and Norman I. Badler
Production and Playback of Human Figure Motion for Visual Simulation, John P. Granieri, Jonathan Crabtree, and Norman I. Badler
3D Human Body Model Acquisition from Multiple Views, Ioannis A. Kakadiaris and Dimitris Metaxas
Autonomous Animation and Control of Four-Legged Animals, Evangelos Kokkevis, Dimitris Metaxas, and Norman I. Badler
Planning for Reactive Behaviors in Hide and Seek, Michael B. Moore, Christopher W. Geib, and Barry D. Reich
Planning and Terrain Reasoning, Michael B. Moore, Barry D. Reich, and Christopher W. Geib
A Framework for Global Illumination in Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier
Rendering Spaces for Architectural Environments, Jeffry S. Nimeroff, Julie Dorsey, Eero Simoncelli, and Norman I. Badler
Animation through Reactions, Transition Nets and Plans, Bonnie L. Webber and Norman I. Badler
Papers from 1994
Building Anthropometry-Based Virtual Human Models, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Ioannis Kakadiaris, Dimitris Metaxas, and Bond-Jay Ting
Posture Interpolation with Collision Avoidance, Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, and Xinmin Zhao
Automatically Generating Conversational Behaviors in Animated Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, and Mark Steedman
ANIMATED CONVERSATION: Rule-Based Generation of Facial Expression, Gesture & Spoken Intonation for Multiple Conversational Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, and Matthew Stone
Modeling the Interaction Between Speech and Gesture, Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, and Catherine Pelachaud
Pipeline Rendering: Interactive Refractions, Reflections and Shadows, Paul Joseph Diefenbach and Norman I. Badler
SodaJack: An Architecture For Agents That Search For And Manipulate Objects, Christopher W. Geib, Libby Levison, and Michael B. Moore
Animated Human Agents With Motion Planning Capability for 3D-Space Postural Goals, Moon-Ryul Jung, Norman I. Badler, and Tsukasa Noma
Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy
Active Motion-Based Segmentation of Human Body Outlines, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy
Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-Based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy
Terrain Navigation Skills and Reasoning, Hyeongseok Ko, Barry D. Reich, Welton Becket, and Norman I. Badler
How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning, Libby Levison and Norman I. Badler
Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching, Jeffry S. Nimeroff, Norman I. Badler, and Dimitris Metaxas