Center for Human Modeling and Simulation
Document Type
Conference Paper
Date of this Version
10-1-1995
Abstract
We describe a framework for creating animated simulations of virtual human agents. The framework allows us to capture flexible patterns of activity, as well as reactivity to a changing environment. Both lead to variation in how an animated simulation will be realized. In addition, because different parts of an activity make different demands on an agent's resources and decision-making, our framework allows special-purpose reasoners and planners to be associated with only those phases of an activity where they are needed.
Recommended Citation
Webber, B. L., & Badler, N. I. (1995). Animation through Reactions, Transition Nets and Plans. Retrieved from https://repository.upenn.edu/hms/93
Date Posted: 04 September 2007
Comments
Postprint version. Published in Proceedings of the International Workshop on Human Interface Technology, October 1995, 5 pages.