Center for Human Modeling and Simulation

Document Type

Journal Article

Date of this Version

January 2000


Copyright 2000 IEEE. Reprinted from IEEE Computer Graphics and Applications, Volume 20, Issue 1, January-February 2000, pages 28-29.

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In the next millennium, computer animation will be both the same as now and also very different. Animators will always have tools that allow specifying and controlling - through manual interactive interfaces - every nuance of shape, movement, and parameter settings. But whether for skilled animators or novices, the future of animation will present a fantastically expanded palette of possibilities: techniques, resources, and libraries for creating and controlling movements.



Date Posted: 14 August 2007

This document has been peer reviewed.