Center for Human Modeling and Simulation

Document Type

Conference Paper

Date of this Version

March 1994


Presented at Toward Physical Interaction and Manipulation, AAAI Spring Symposium Series, 1994.


Creating animations of a human figure performing a task requires that the agent interact with objects in the environment in a realistic way. Agent-object interaction is not completely specified from a task description alone. In this paper we sketch an architecture for the Object-Specific Reasoner (OSR), an intermediate planning module which tailors high-level plans to the specifics of the agent and objects. As plans are elaborated, the OSR generates a sequence of motion directives which are ultimately executed by a simulator. Descriptions of failures can be used to identify possible tools for the agent to use. An Object-Specific Reasoner is necessary in a system which allows an agent, equipped with a set of action behaviors, to interact in a semiautonomous fashion with the world.


object manipulation, motion planning, animation, tools



Date Posted: 09 August 2007