Center for Human Modeling and Simulation
Document Type
Conference Paper
Date of this Version
January 1995
Abstract
We describe the Zaroff system, a plan-based controller for the player who is "it" in a game of hide and seek. The system features visually realistic human figure animation including realistic human locomotion. We discuss the planner's interaction with a changing environment to which it has limited perceptual access.
Recommended Citation
Moore, M. B., Reich, B. D., & Geib, C. W. (1995). Planning and Terrain Reasoning. Retrieved from https://repository.upenn.edu/hms/77
Date Posted: 09 August 2007
Comments
Presented at the 1995 AAAI symposium.