Automatically Generating Conversational Behaviors in Animated Agents

Loading...
Thumbnail Image
Penn collection
Center for Human Modeling and Simulation
Degree type
Discipline
Subject
Funder
Grant number
License
Copyright date
Distributor
Related resources
Author
Cassell, Justine
Pelachaud, Catherine
Contributor
Abstract

In the creation of synthetic computer characters, the creators shouldn't have to create or control every move of their life like human agents: for example, during the progress of a search or planning system, responding to knowledge based queries, or portraying autonomous agents during real-time virtual environment simulations. For these automated characters we must generate behavior on the basis of rules abstracted from the study of human behavior.

Advisor
Date Range for Data Collection (Start Date)
Date Range for Data Collection (End Date)
Digital Object Identifier
Series name and number
Publication date
1994-10-04
Journal title
Volume number
Issue number
Publisher
Publisher DOI
Journal Issue
Comments
Copyright Massachusetts Institute of Technology. Presented at Lifelike Computer Characters, October 1994.
Recommended citation
Collection