Center for Human Modeling and Simulation

Document Type

Journal Article

Date of this Version

11-24-2005

Comments

Postprint version. Presented at First International Workshop on Crowd Simulation (V-CROWDS '05), November 2005.

Abstract

We describe a new architecture to integrate a psychological model into a crowd simulation system in order to obtain believable emergent behaviors. Our existing crowd simulation system (MACES) performs high level wayfinding to explore unknown environments and obtain a cognitive map for navigation purposes, in addition to dealing with low level motion within each room based on social forces. Communication and roles are added to achieve individualistic behaviors and a realistic way to spread information about the environment. To expand the range of realistic human behaviors, we use a system (PMFserv) that implements human behavior models from a range of ability, stress, emotion, decision theoretic and motivation sources. An architecture is proposed that combines and integrates MACES and PMFserv to add validated agent behaviors to crowd simulations.

Keywords

crowd simulation, autonomous agents, human behavior models, culture and emotions

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Date Posted: 16 July 2007