Center for Human Modeling and Simulation
Document Type
Conference Paper
Date of this Version
2011
Publication Source
IEEE Virtual Reality Conference (VR)
Start Page
95
Last Page
102
DOI
10.1109/VR.2011.5759444
Abstract
In this paper we investigate the utility of an interactive, desktopbased virtual reality (VR) system for training personnel in hazardous working environments. Employing a novel software model, CRAM (Course Resource with Active Materials), we asked participants to learn a specific aircraft maintenance task. The evaluation sought to identify the type of familiarization training that would be most useful prior to hands on training, as well as after, as skill maintenance. We found that participants develop an increased awareness of hazards when training with stimulating technology – in particular (1) interactive, virtual simulations and (2) videos of an instructor demonstrating a task – versus simply studying (3) a set of written instructions. The results also indicate participants desire to train with these technologies over the standard written instructions. Finally, demographic data collected during the evaluation elucidates future directions for VR systems to develop a more robust and stimulating hazard training environment.
Copyright/Permission Statement
© 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Keywords
virtual reality, training, interactive environments, evaluation/methodology
Recommended Citation
Stocker, C., Sunshine-Hill, B., Drake, J., Perera, I., Kider, J. T., & Badler, N. I. (2011). CRAM It! A Comparison of Virtual, Live-Action and Written Training Systems for Preparing Personnel to Work in Hazardous Environments. IEEE Virtual Reality Conference (VR), 95-102. http://dx.doi.org/10.1109/VR.2011.5759444
Date Posted: 13 January 2016
Comments
The 2011 IEEE Virtual Reality Conference (VR) took place March 19-23, 2011 in Singapore.