Center for Human Modeling and Simulation

Document Type

Conference Paper

Date of this Version

2013

Publication Source

Proceedings of the ACM Symposium on Applied Perception (SAP '13)

Start Page

91

Last Page

98

DOI

10.1145/2492494.2492500

Comments

SAP 2013 was held August 22-23, 2013 in Dublin, Ireland.

Abstract

Motion capture remains a popular and widely-used method for animating virtual characters. However, all practical applications of motion capture rely on motion editing techniques to increase the reusability and flexibility of captured motions. Because humans are proficient in detecting and interpreting subtle details in human motion, understanding the perceptual consequences of motion editing is essential. Thus in this work, we perform three experiments to gain a better understanding of how motion editing might affect the emotional content of a captured performance, particularly changes in posture and dynamics, two factors shown to be important perceptual indicators of bodily emotions. In these studies, we analyse the properties (angles and velocities) and perception (recognition rates and perceived intensities) of a varied set of full-body motion clips representing the six emotions anger, disgust, fear, happiness, sadness, and surprise. We have found that emotions are mostly conveyed through the upper body, that the perceived intensity of an emotion can be reduced by blending with a neutral motion, and that posture changes can alter the perceived emotion but subtle changes in dynamics only alter the intensity.

Copyright/Permission Statement

© ACM 2013. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the ACM Symposium on Applied Perception (SAP '13), http://dx.doi.org/10.1145/2492494.2492500.

Keywords

emotions, perception, motion editing, virtual characters

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Date Posted: 13 January 2016