Date of this Version
IEEE Transactions on Visualization and Computer Graphics
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to produce narrative scenes. Our animation system provides locomotion, reaching, gaze tracking, gesturing, sitting, and reactions to external physical forces, and can easily be extended with more functionality due to a decoupled, modular structure. Additionally, our navigation component allows characters to maneuver through a complex environment with predictive steering for dynamic obstacle avoidance. Finally, our behavior framework allows a user to fully leverage a character’s animation and navigation capabilities when authoring both individual decision-making and complex interactions between actors using a centralized, event-driven model.
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virtual humans, character animation, behavior authoring, crowd simulation
Shoulson, A., Marshak, N., Kapadia, M., & Badler, N. I. (2014). ADAPT: The Agent Development and Prototyping Testbed. IEEE Transactions on Visualization and Computer Graphics, 20 (7), 1035-1047. http://dx.doi.org/10.1109/TVCG.2013.251
Date Posted: 13 January 2016
This document has been peer reviewed.