Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

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Center for Human Modeling and Simulation
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algorithms
design
human factors
cartoons
global illumination
non-photorelasitic rendering
2D-to-3D conversion
bas-relief
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Graphics and Human Computer Interfaces
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Sýkora, Daniel
Čadík, Martin
Jamriška, Ondřej
Jacobson, Alec
Whited, Brian
Simmons, Maryann
Sorkine-Hornung, Olga
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Abstract

We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D handdrawn look-and-feel. We demonstrate our approach on a varied set of handdrawn images and animations, showing that even in comparison to ground truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.

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2014-03-01
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ACM Transactions on Graphics
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