Center for Human Modeling and Simulation
Document Type
Journal Article
Date of this Version
January 1990
Abstract
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary to the realism of the everyday world. Pristine, crystalline, uniform and perfect may describe the most idealized computer images: the surfaces are smooth, neat and crisp in appearance. Efforts to produce realism have recently focused on light and the interaction of light with surfaces. The radiosity methods have shown that proper treatment of light is often critical to the proper visual effect in an image. Even the best of these images is nearly surrealistic in its precision, and thus belies its synthetic origins.
Keywords
texture, texture specification, procedural texture, texture generation, fractals reflectance models, imperfections rule-based systems, natural language
Recommended Citation
Becket, W., & Badler, N. I. (1990). Imperfection for Realistic Image Synthesis. Retrieved from https://repository.upenn.edu/hms/100
Date Posted: 06 September 2007
This document has been peer reviewed.
Comments
Reprinted from The Journal of Visualization and Computer Animation, Volume 1, Issue 1, January 1990, pages 26-32.