Center for Human Modeling and Simulation
Papers from 2015
Generating a Multipliciy of Policies for Agent Steering in Crowd Simulation, Cory D Boatright, Mubbasir Kapadia, Jennie Shapira, and Norman I. Badler
Segmenting Motion Capture Data Using a Qualitative Analysis, Durell Bouchard and Norman I. Badler
Dynamic Hierarchical Search on the GPU, Francisco M. Garcia, Norman I. Badler, and Mubbasir Kapadia
Basis Enrichment and Solid-Fluid Coupling for Model-Reduced Fluid Simulation, Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, and Adam W. Bargteil
Planning Approaches to Constraint-Aware Navigation in Dynamic Environments, Kai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco Garcia, and Norman I. Badler
The Distribution of Carried Items in Urban Environments, Elissa Wolf and Norman I. Badler
Papers from 2014
Projective Dynamics: Fusing Constraint Projections for Fast Simulation, Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, and Mark Pauly
GPU-Based Dynamic Search on Adaptive Resolution Grids, Francisco M. Garcia, Mubbasir Kapadia, Norman I. Badler, and Norman I. Badler
Player Perception of Delays and Jitter in Character Responsiveness, Aline Normoyle, Gina Guerrero, and Sophie Jörg
Trade-Offs Between Responsiveness and Naturalness for Player Characters, Aline Normoyle and Sophie Jörg
Stochastic Activity Authoring With Direct User Control, Aline Normoyle, Maxim Likhachev, and Alla Safonova
Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces, Rossana B. Queiroz, Soraia R. Musse, and Norman I. Badler
Ultrasound Guided Regional Anesthesia Training Simulator Using Microsoft Kinect, Aparajith Sairam, Jian Feng, Norman I. Badler, Jiabin Liu, Kenneth Richman, and Nabil Elkassabany
ADAPT: The Agent Development and Prototyping Testbed, Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, and Norman I. Badler
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters, Daniel Sýkora, Ladislav Kavan, Martin Čadík, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, and Olga Sorkine-Hornung
A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting, Kenshi Takayama, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung
Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers, Kenshi Takayama, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung
Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents, Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, and Norman I. Badler
Papers from 2013
Anatomy Transfer, Dicko Ali-Hamadi, Tiantian Liu, Benjamin Gilles, Ladislav Kavan, Francois Faure, Olivier Palombi, and Marie-Paule Cani
SPREAD: Sound Propagation and Perception for Autonomous Agents in Dynamic Environments, Pengfei Huang, Mubbasir Kapadia, and Norman I. Badler
Robust Inside-Outside Segmentation Using Generalized Winding Numbers, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung
Multi-Domain Real-Time Planning in Dynamic Environments, Mubbasir Kapadia, Alejandro Beacco, Franscisco Garcia, Vivek Reddy, Nuria Pelechano, and Norman I. Badler
Efficient Motion Retrieval in Large Motion Databases, Mubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, and Joseph T. Kider Jr
Dynamic Search on the GPU, Mubbasir Kapadia, Francisco Garcia, Cory D Boatright, and Norman I. Badler
Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities, Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, and Norman I. Badler
Fast Simulation of Mass-Spring Systems, Tiantian Liu, Adam W. Bargteil, James F. O'Brien, and Ladislav Kavan
Evaluating Perceived Trust From Procedurally Animated Gaze, Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinicius J. Cassol, and Soraia R. Musse
The Effect of Posture and Dynamics on the Perception of Emotion, Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, and Sophie Jorg
An Event-Centric Planning Approach for Dynamic Real-Time Narrative, Alexander Shoulson, Mubbasir Kapadia, and Norman I. Badler
Ambient Obsurance Baking on the GPU, Peter-Pike Sloan, Jason Tranchida, Hao Chen, and Ladislav Kavan
Papers from 2012
Pedestrian Anomaly Detection Using Context-Sensitive Crowd Simulation, Cory D Boatright, Mubbasir Kapadia, Jennie M. Shapira, and Norman I. Badler
How Responsiveness Affects Players' Perception in Digital Games, Sophie Jorg, Aline Normoyle, and Alla Safonova
Parallelized Egocentric Fields for Autonomous Navigation, Mubbasir Kapadia, Shawn Singh, William Hewlett, Glenn Reinman, and Petros Faloutsos
Game-Based Data Capture for Player Metrics, Aline Normoyle, John Drake, Maxim Likhachev, and Alla Safonova
Animating Synthetic Dyadic Conversations With Variations Based on Context and Agent Attributes, Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, and Norman I. Badler
Papers from 2011
Path Planning With Adaptive Dimensionality, Kalin Gochev, Benjamin Cohen, Jonathan Butzke, Alla Safonova, and Maxim Likhachev
A Behavior Authoring Framework for Multi-Actor Simulations, Mubbasir Kapadia, Shawn Singh, Glenn Reinman, and Petros Faloutsos
Improved Benchmarking for Steering Algorithms, Mubbasir Kapadia, Matthew Wang, Glenn Reinman, and Peter Faloutsos
Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms, Mubbasir Kapadia, Matt Wang, Shawn Singh, Glenn Reinman, and Petros Faloutsos
Discrimintive Image Warping with Attribute Flow, Jianbo Shi, Weiyu Zhang, and Praveen Srinivasan
Selecting Agents for Narrative Roles, Alexander Shoulson, Daniel Garcia, and Norman I. Badler
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation, Konstantinos Sideris, Mubbasir Kapadia, and Petros Faloutsos
CRAM It! A Comparison of Virtual, Live-Action and Written Training Systems for Preparing Personnel to Work in Hazardous Environments, Catherine Stocker, Ben Sunshine-Hill, John Drake, Ian Perera, Joseph T. Kider, and Norman I. Badler
Generative-Discriminitive Basis Learning for Medical Imaging, Ben Taskar, Nematollah K. Batmanghelich, and Christos Davatzikos
Learning Determinantal Point Processes, Ben Taskar and Alex Kulesza
Papers from 2010
Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action, Pengfei Huang, Jinsheng Kang, Joseph T. Kider, Ben Sunshine-Hill, Jonathan B. McCaffrey, Desiree Velazquez Rios, and Norman I. Badler
Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action, Pengfei Huang, Joseph T. Kider, Ben Sunshine-Hill, Jonathan B. McCaffrey, Desiree Velazquez Rios, and Norman I. Badler
Smart Events and Primed Agents, Catherine Stocker, Pengfei Huang, and Norman I. Badler
Perceptually Realistic Behavior through Alibi Generation, Ben Sunshine-Hill and Norman I. Badler
Sparsity in Dependency Grammar Induction, Ben Taskar, Fernando CN Pereira, Joao V. Graca, Jennifer Gillenwater, and Kuzman Ganchev
Papers from 2009
Learning Sparse Markov Network Structure via Ensemble-of-Trees Models, Ben Taskar, Yuanqing Lin, Shenghuo Zhu, and Daniel Lee
Learning Sparse Markov Network Structure via Ensemble-of-Trees Model, Ben Taskar, Shenghuo Zhu, Yuanqing Lin, and David D. Lee
Achieving Good Connectivity in Motion Graphs, Liming Zhao and Alla Safonova
Papers from 2008
Creating Crowd Variation with the Ocean Personality Model, Jan M. Allbeck and Norman I. Badler
Face Modeling and Editing with Statistical Local Feature Control Models, Norman I. Badler and Yu Zhang
Evaluating American Sign Language Generation Through the Participation of Native ASL Signers, Matt Huenerfauth, Liming Zhao, Erdan Gu, and Jan M. Allbeck
All-Pairs Shortest-Paths for Large Graphs on the GPU, Gary J. Katz and Joseph T. Kider
Direct Shader Sampling in Painterly Rendering for Animation, Matt Kuruc, Chris Czyzewicz, Vijay Nair, and Norman I. Badler
Empirical developments in retraction, B K. Redman, H N. Yarandi, and Jon F. Merz
Real-Time Graphic and Haptic Simulation of Deformable Tissue Puncture, Joseph Romano, Alla Safonova, and Katherine J. Kuchenbecker
Synthesizing Human Motion From Intuitive Constraints, Alla Safonova
Being a Part of the Crowd: Towards Validating VR Crowds Using Presence, Catherine Stocker, Jan M. Allbeck, and Norman I. Badler
A GPU-Based Approach for Real-Time Haptic Rendering of 3D Fluids, Meng Yang, Zehua Zhou, Alla Safonova, and Katherine J. Kuchenbecker
Papers from 2007
Automated Analysis of Human Factors Requirements, Jan Allbeck and Norman I. Badler
Collision Awareness Using Vibrotactile Arrays, Norman I. Badler and Aaron Bloomfield
Semantic Segmentation of Motion Capture Using Laban Movement Analysis, Durell Bouchard and Norman I. Badler
Controlling Individual Agents in High-Density Crowd Simulation, Nuria Pelechano, Jan M. Allbeck, and Norman I. Badler
Human Terrain Data – What Should We Do With It?, Barry G. Silverman
Socio-Cultural Games for Training and Analysis, Barry G. Silverman, Gnana K. Bharathy, Michael Johns, Roy J. Eidelson, Tony E. Smith, and Benjamin Nye
Profiling is Politically 'Correct': Agent-Based Modeling of Ethno-Political Conflict, Barry G. Silverman, Gnana K. Bharathy, and Benjamin Nye
Modeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Roy J. Eidelson
Modeling Factions for 'Effects Based Operations': Part II Behavioral Game Theory, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Tony E. Smith
Generating Plausible Individual Agent Movements From Spatio-Temporal Occupancy Data, Ben Sunshine-Hill, Jan M. Allbeck, Nuria Pelechano, and Norman I. Badler
A permutation-augmented sampler for DP mixture models, Ben Taskar, Percy Liang, and Michael Jordan
Papers from 2006
RIVET: Rapid Interactive Visualization for Extensible Training, Norman I. Badler, Jan Allbeck, Abe Megahed, and Mihriban Whitmore
Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, and Jason Cornwell
Gaming and Simulating EthnoPolitical Conflicts, Barry G. Silverman, Gnana Bharathy, and Benjamin Nye
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv, Barry G. Silverman, Michael Johns, Jason Cornwell, and Kevin O'Brien
An End-to-End Discriminative Approach to Machine Translation, Ben Taskar, Dan Klein, Alexandre Bouchard-Côté, and Percy Liang
Papers from 2005
Do You See What Eyes See? Implementing Inattentional Blindness, Erdan Gu, Catherine Stocker, and Norman I. Badler
Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model, Erdan Gu, Jingbin Wang, and Norman I. Badler
Animation of Human Locomotion Using Sagittal Elevation Angles, Dimitris Metaxas and Harold C. Sun
Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication, Barry G. Silverman, Norman I. Badler, Nuria Pelechano, and Kevin O'Brien
Modeling the Personality & Cognition of Leaders, Barry G. Silverman and Gnana K. Bharathy
Athena's Prism - A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives, Barry G. Silverman, Richard L. Rees, Jozsef A. Toth, Jason Cornwell, Kevin O'Brien, Michael Johns, and Marty Caplan
Papers from 2004
Toward Realism in Human Performance Simulation, Barry G. Silverman
Papers from 2003
Feature preserving manifold mesh from an octree, Koji Ashida and Norman I. Badler
A taxonomy and comparison of haptic actions for disassembly tasks, Aaron Samuel Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, and Norman I. Badler
Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects, Jason B. Cornwell, Kevin O'Brien, Barry G. Silverman, and Jozsef A. Toth
Real-time reach planning for animated characters using hardware acceleration, Ying Liu and Norman I. Badler
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas, Barry G. Silverman, Michael Johns, Ransom Weaver, and Joshua Mosley
Papers from 2002
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation, Eric Aaron, Harold Sun, Franjo Ivancic, and Dimitris Metaxas
ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Jan Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, and Aravind K. Joshi
Representing and Parameterizing Agent Behaviors, Norman I. Badler, Jan Allbeck, Liwei Zhao, and Meeran Byun
Eyes Alive, Norman I. Badler, Jeremy B. Badler, and Sooha Park Lee
FacEMOTE: Qualitative Parametric Modifiers for Facial Animations, Norman I. Badler and Meeran Byun
Virtual Humans for Validating Maintenance Procedures, Norman I. Badler, Charles A. Erignac, and Ying Liu
A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason B. Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns
A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns
Creating Interactive Virtual Humans: Some Assembly Required, Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan , and Norman I. Badler