Departmental Papers (ESE)

Abstract

This paper presents a synthetic approach for generating role playing simulation games intended to support analysts (and trainees) interested in testing alternative competing courses of action (operations) and discovering what effects they are likely to precipitate in potential ethno-political conflict situations. Simulated leaders and followers capable of playing these games are implemented in a cognitive modeling framework, called PMFserv, which covers value systems, personality and cultural factors, emotions, relationships, perception, stress/coping style and decision making. Of direct interest, as Sect. 1.1 explains, is mathematical representation and synthesis of best-of-breed behavioral science models within this framework to reduce dimensionality and to improve the realism and internal validity of the agent implementations. Sections 2 and 3 present this for leader profiling instruments and group membership decision-making, respectively. Section 4 serves as an existence proof that the framework has generated several training and analysis tools, and Sect. 5 concludes with lessons learned. Part II turns to the question of assessment of the synthesis and its usage in course of action studies.

Document Type

Journal Article

Date of this Version

September 2007

Comments

Postprint version. Published in Computational & Mathematical Organization Theory, Volume 13, Issue 3, September 2007, 30 pages. Publisher URL: http://dx.doi.org/10.1007/s10588-007-9017-8

Keywords

leaders and followers, strategy games, personality and culture, agent-based simulation

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Date Posted: 07 September 2007

This document has been peer reviewed.