Departmental Papers (ESE)

Abstract

The video gaming industry has experienced extraordinary technological growth in the recent past, causing a boom in both the quality and revenue of these games. Educational games, on the other hand, have lagged behind this trend, as their creation presents major creative and pedagogical challenges in addition to technological ones. By providing the technological advances of the entertainment genres in a coherent, accessible format to teams of educators, and developing an interactive drama generator, we believe that the full potential of educational games can be realized. Section 1 postulates three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 2 and 3 present progress on simple versions of those tools and a case study that made use of the resulting toolset to create an interactive drama.

Document Type

Conference Paper

Date of this Version

November 2003

Comments

Postprint version. Published in Lecture Notes in Computer Science, Volume 2897, Virtual Storytelling, November 2003, pages 65-73.
Publisher URL: http://dx.doi.org/10.1007/b94275

Keywords

videogame generator, role-playing games, interactive drama, training, stealth learning, agent approach

Share

COinS
 

Date Posted: 06 September 2007

This document has been peer reviewed.