A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting

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Center for Human Modeling and Simulation
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Computer Sciences
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Graphics and Human Computer Interfaces
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Takayama, Kenshi
Jacobson, Alec
Sorkine-Hornung, Olga
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We present a method for fixing incorrect orientations of facets in an input polygon mesh, a problem often seen in popular 3D model repositories, such that the front side of facets is visible from viewpoints outside of a solid shape represented or implied by the mesh. As opposed to previously proposed methods which are rather complex and hard to reproduce, our method is very simple, only requiring sampling visibilities by shooting many rays. We also propose a simple heuristic to handle interior facets that are invisible from exterior viewpoints. Our method is evaluated extensively with the SHREC’10 Generic 3D Warehouse dataset containing 3168 manually designed meshes, and is demonstrated to be very effective.

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2014-10-01
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Journal of Computer Graphics Techniques
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Available online: http://jcgt.org/published/0003/04/02/
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