Date of this Version
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and relatively low-cost computation, modeling and animating one or more human figures for the purposes of design assessment, human factors, task simulation, and human movement understanding has become feasible outside the animation production house environment. This tutorial will address the state-of-the-art in human figure geometric modeling, figure positioning, figure animation, and task simulation.
Norman I. Badler, "Modeling and Animating Human Figures in a CAD Environment", . December 1986.
Date Posted: 04 January 2016