Creating Interactive Virtual Humans: Some Assembly Required

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Gratch, Jonathan
Rickel, Jeff
André, Elisabeth
Cassell, Justine
Petajan, Eric
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Discusses some of the key issues that must be addressed in creating virtual humans, or androids. As a first step, we overview the issues and available tools in three key areas of virtual human research: face-to-face conversation, emotions and personality, and human figure animation. Assembling a virtual human is still a daunting task, but the building blocks are getting bigger and better every day.

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2002-07-01
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Copyright © 2002 IEEE. Reprinted from IEEE Intelligent Systems, Volume 17, Issue 4, July-August 2002, pages 54-63. Publisher URL:http://ieeexplore.ieee.org/xpl/tocresult.jsp?isNumber=22033&puNumber=5254 This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Pennsylvania's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.
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