Date of this Version
Volkan Isler, Calin Belta, Kostas Daniilidis, and George J. Pappas, "Hybrid Control for Visibility-Based Pursuit-Evasion Games", . September 2004.
Pursuit-evasion games in complex environments have a rich but disconnected history. Continuous or differential pursuit-evasion games focus on optimal control methods, and rely on very intense computations in order to provide locally optimal controls. Discrete pursuit-evasion games on graphs are algorithmically much more appealing, but completely ignore the physical dynamics of the players, resulting in possibly infeasible motions. In this paper, we present a provable and algorithmically feasible solution for visibility-based pursuit-evasion games in simply-connected environments, for players with dynamic constraints. This is achieved by combining two recent but distant results.
Date Posted: 22 May 2005