In this piece, de Luna explores the ways in which virtual violence in video games may be encouraging violent behavior and aggression among children and teenagers. After discussing the possible relationship between video games and physical acts of gun violence, he proposes that some of the unique characteristics of video games could be helpful in teaching gun safety.
de Luna, Christian
"Guns and Games: On the Possibility of Using Video Games to Teach about Gun Safety and Trauma.,"
1, Article 15.
Available at: http://repository.upenn.edu/momentum/vol1/iss1/15