Departmental Papers (MEAM)

Document Type

Conference Paper

Date of this Version

January 2002

Comments

Copyright 2002. American Society for Engineering Education. Reprinted from Proceedings of the American Society for Engineering Education Annual Meeting, 556 (1630), 2002, 10 pages.

NOTE: At the time of publication, author Robert W. Carpick was affiliated with the University of Wisconsin. Currently July 2007, he is a faculty member in the Department of Mechanical Engineering and Applied Mechanics at the University of Pennsylvania.

Abstract

A 50 (or 60 or 70) -minute lecture is inherently incompatible with the typical attention spans of students. The author has developed a teaching technique that successfully re-captures attention in the classroom. The technique, loosely based on a popular prime-time game show, consists of quizzing a student "on the spot" while allowing a "life-line" of polling the audience for help. The game is enjoyable for students and professor alike, but also allows review, clarification, and reinforcement of concepts. The technique is effective while only requiring minimal preparation and lecture time to be implemented.

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Date Posted: 11 July 2007

This document has been peer reviewed.