Center for Human Modeling and Simulation

 
The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

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Papers from 2011

Discrimintive Image Warping with Attribute Flow, Jianbo Shi, Weiyu Zhang, and Praveen Srinivasan

Generative-Discriminitive Basis Learning for Medical Imaging, Ben Taskar, Nematollah K. Batmanghelich, and Christos Davatzikos

Learning Determinantal Point Processes, Ben Taskar and Alex Kulesza

Papers from 2010

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Perceptually Realistic Behavior through Alibi Generation, Ben Sunshine-Hill and Norman I. Badler

Sparsity in Dependency Grammar Induction, Ben Taskar, Fernando CN Pereira, Joao V. Graca, Jennifer Gillenwater, and Kuzman Ganchev

Papers from 2009

Learning Sparse Markov Network Structure via Ensemble-of-Trees Models, Ben Taskar, Yuanqing Lin, Shenghuo Zhu, and Daniel Lee

Learning Sparse Markov Network Structure via Ensemble-of-Trees Model, Ben Taskar, Shenghuo Zhu, Yuanqing Lin, and David D. Lee

Papers from 2008

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Face Modeling and Editing with Statistical Local Feature Control Models, Norman I. Badler and Yu Zhang

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Empirical developments in retraction, B K. Redman, H N. Yarandi, and Jon F. Merz

Papers from 2007

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Automated Analysis of Human Factors Requirements, Jan Allbeck and Norman I. Badler

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Human Terrain Data – What Should We Do With It?, Barry G. Silverman

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Socio-Cultural Games for Training and Analysis, Barry G. Silverman, Gnana K. Bharathy, Michael Johns, Roy J. Eidelson, Tony E. Smith, and Benjamin Nye

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Profiling is Politically 'Correct': Agent-Based Modeling of Ethno-Political Conflict, Barry G. Silverman, Gnana K. Bharathy, and Benjamin Nye

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Modeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Roy J. Eidelson

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Modeling Factions for 'Effects Based Operations': Part II Behavioral Game Theory, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Tony E. Smith

A permutation-augmented sampler for DP mixture models, Ben Taskar, Percy Liang, and Michael Jordan

Papers from 2006

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RIVET: Rapid Interactive Visualization for Extensible Training, Norman I. Badler, Jan Allbeck, Abe Megahed, and Mihriban Whitmore

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Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, and Jason Cornwell

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Gaming and Simulating EthnoPolitical Conflicts, Barry G. Silverman, Gnana Bharathy, and Benjamin Nye

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Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv, Barry G. Silverman, Michael Johns, Jason Cornwell, and Kevin O'Brien

An End-to-End Discriminative Approach to Machine Translation, Ben Taskar, Dan Klein, Alexandre Bouchard-Côté, and Percy Liang

Papers from 2005

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Do You See What Eyes See? Implementing Inattentional Blindness, Erdan Gu, Catherine Stocker, and Norman I. Badler

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Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model, Erdan Gu, Jingbin Wang, and Norman I. Badler

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Animation of Human Locomotion Using Sagittal Elevation Angles, Dimitris Metaxas and Harold C. Sun

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Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication, Barry G. Silverman, Norman I. Badler, Nuria Pelechano, and Kevin O'Brien

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Modeling the Personality & Cognition of Leaders, Barry G. Silverman and Gnana K. Bharathy

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Athena's Prism - A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives, Barry G. Silverman, Richard L. Rees, Jozsef A. Toth, Jason Cornwell, Kevin O'Brien, Michael Johns, and Marty Caplan

Papers from 2004

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Toward Realism in Human Performance Simulation, Barry G. Silverman

Papers from 2003

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Feature preserving manifold mesh from an octree, Koji Ashida and Norman I. Badler

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A taxonomy and comparison of haptic actions for disassembly tasks, Aaron Samuel Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, and Norman I. Badler

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Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects, Jason B. Cornwell, Kevin O'Brien, Barry G. Silverman, and Jozsef A. Toth

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Real-time reach planning for animated characters using hardware acceleration, Ying Liu and Norman I. Badler

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Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas, Barry G. Silverman, Michael Johns, Ransom Weaver, and Joshua Mosley

Papers from 2002

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A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation, Eric Aaron, Harold Sun, Franjo Ivancic, and Dimitris Metaxas

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ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Jan Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, and Aravind K. Joshi

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Representing and Parameterizing Agent Behaviors, Norman I. Badler, Jan Allbeck, Liwei Zhao, and Meeran Byun

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Eyes Alive, Norman I. Badler, Jeremy B. Badler, and Sooha Park Lee

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FacEMOTE: Qualitative Parametric Modifiers for Facial Animations, Norman I. Badler and Meeran Byun

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Virtual Humans for Validating Maintenance Procedures, Norman I. Badler, Charles A. Erignac, and Ying Liu

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A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason B. Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns

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Creating Interactive Virtual Humans: Some Assembly Required, Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan , and Norman I. Badler

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Modeling Deformable Human Arm for Constrained Research Analysis, H. Shin and Norman I. Badler

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Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell

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Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping, Barry G. Silverman, Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman

Papers from 2001

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Consistent Communication with Control, Jan Allbeck and Norman I. Badler

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Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data, Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman I. Badler, and Dimitris Metaxas

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Virtual Beings, Norman I. Badler

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How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study, Michael Johns and Barry G. Silverman

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More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Barry G. Silverman

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Toward A Human Behavior Models Anthology for Synthetic Agent Development, Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver

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Automating Gait Generation, Harold Sun and Dimitris Metaxas

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Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function' Approach to Generating Virtual Opponents, Ransom Weaver, Barry G. Silverman, Hogeun Shin, and Richard Dubois

Papers from 2000

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Methods for Predicting Mechanical Deformations in the Breast During Clinical Breast Biopsy, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall

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A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures, Fred S. Azar, Dimitris N. Metaxas, and Mitchell D. Schnall

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Animation 2000++, Norman I. Badler

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Towards Behavioral Consistency in Animated Agents, Norman I. Badler and Jan M. Allbeck

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Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents, Norman I. Badler, Ramamani Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha S. Palmer

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A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha Palmer, Jianping Shi, and William Schuler

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To Gesture or Not to Gesture: What is the Question?, Norman I. Badler, Monica Costa, Liwei Zhao, and Diane M. Chi

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Dynamically Altering Agent Behaviors Using Natural Language Instructions, Ramamani Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer

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The EMOTE Model for Effort and Shape, Diane M. Chi, Monica Costa, Liwei Zhao, and Norman I. Badler

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Interactive Semi-Qualitative Simulation , Charles A. Erignac

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Representation of Actions as an Interlingua, Karin Kipper and Martha Palmer

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Design of a Virtual Human Presenter, Tsukasa Noma, Norman I. Badler, and Liwei Zhao

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Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time, Jianping Shi, Norman I. Badler, and Michael B. Greenwald

Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs, Deepak Tolani, Ambarish Goswami, and Norman I. Badler

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A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition, Christian Vogler, Harold Sun, and Dimitris Metaxas

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Algorithms for Generating Motion Trajectories Described by Prepositions, Yilun Dianna Xu and Norman I. Badler

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Interpreting Movement Manner, Liwei Zhao, Monica Costa, and Norman I. Badler

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A Machine Translation System from English to American Sign Language, Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, and Norman I. Badler

Papers from 1999

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Methods for Modeling and Predicting Mechanical Deformations of the Breast during Interventional Procedures, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall

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Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models, Norman I. Badler, Diane M. Chi, and Sonu Chopra-Khullar

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Animation Control for Real-Time Virtual Humans, Norman I. Badler, Martha Palmer, and Ramamani Bindiganavale

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Smart Avatars in JackMOO, Norman I. Badler, Jianping Shi, Thomas J. Smith, and John P. Granieri

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Where To Look? Automating Attending Behaviors of Virtual Human Characters, Sonu Chopra-Khullar and Norman I. Badler

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Semi-Qualitative Simulation for Virtual Environments, Charles A. Erignac

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Dynamic Simulation for Zero-Gravity Activities, Dimitris N. Metaxas, Norman I. Badler, Gang Huang, Ambarish Goswami, and Suejung Huh

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Cyclogram Planarity is Preserved in Upward Slope Walking, Harold Sun, Ambarish Goswami, Dimitris Metaxas, and Janice Bruckner

Papers from 1998

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Avatars á la Snow Crash, Jan M. Allbeck and Norman I. Badler

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Motion Abstraction and Mapping with Spatial Constraints, Norman I. Badler and Ramamani Bindiganavale

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SIGGRAPHVRML 3D Ph.D. Conetree, Norman I. Badler and Roger W. Webster

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Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle Mounted Stereo Cameras, Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens L. Hansen

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A New Metric for Object Pose Estimation, Jeffrey Mendelsohn

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Gesticulation Behaviors for Virtual Humans, Liwei Zhao and Norman I. Badler

Papers from 1997

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Real-Time Virtual Humans, Norman I. Badler

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Virtual Humans for Animation, Ergonomics, and Simulation, Norman I. Badler

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A Virtual Human Presenter, Norman I. Badler and Tsukasa Noma

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Simulated Casualties and Medics for Emergency Training, Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Ramamani Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, and Norman I. Badler

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Multi-Pass Pipeline Rendering: Realism for Dynamic Environments, Paul J. Deifenbach and Norman I. Badler

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Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements, Dimitris Metaxas, Eunyoung Koh, and Norman I. Badler

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An Architecture For Behavioral Locomotion, Barry D. Reich

Papers from 1996

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Casualty modeling for real-time medical training, Norman I. Badler, Diane M. Chi, John R. Clarke, and Bonnie L. Webber

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Animating Human Locomotion with Inverse Dynamics, Norman I. Badler and Hyeongseok Ko

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User-Controlled Physics-Based Animation for Articulated Figures, Norman I. Badler, Dimitris Metaxas, and Evangelos Kokkevis

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Real-Time Inverse Kinematics of the Human Arm, Norman I. Badler and Deepak Tolani

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Planning for Animation, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone

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Task-level Object Grasping for Simulated Agents, Brett Douville, Norman I. Badler, and Libby Levison

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A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments, Jeffry Nimeroff

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Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier

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Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM, Jinah Park, Dimitris Metaxas, and Leon Axel