Center for Human Modeling and Simulation

 
The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

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Papers from 2015

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Generating a Multipliciy of Policies for Agent Steering in Crowd Simulation, Cory D Boatright, Mubbasir Kapadia, Jennie Shapira, and Norman I. Badler

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Segmenting Motion Capture Data Using a Qualitative Analysis, Durell Bouchard and Norman I. Badler

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Dynamic Hierarchical Search on the GPU, Francisco M. Garcia, Norman I. Badler, and Mubbasir Kapadia

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Basis Enrichment and Solid-Fluid Coupling for Model-Reduced Fluid Simulation, Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, and Adam W. Bargteil

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Planning Approaches to Constraint-Aware Navigation in Dynamic Environments, Kai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco Garcia, and Norman I. Badler

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The Distribution of Carried Items in Urban Environments, Elissa Wolf and Norman I. Badler

Papers from 2014

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Projective Dynamics: Fusing Constraint Projections for Fast Simulation, Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, and Mark Pauly

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GPU-Based Dynamic Search on Adaptive Resolution Grids, Francisco M. Garcia, Mubbasir Kapadia, Norman I. Badler, and Norman I. Badler

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Player Perception of Delays and Jitter in Character Responsiveness, Aline Normoyle, Gina Guerrero, and Sophie Jörg

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Trade-Offs Between Responsiveness and Naturalness for Player Characters, Aline Normoyle and Sophie Jörg

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Stochastic Activity Authoring With Direct User Control, Aline Normoyle, Maxim Likhachev, and Alla Safonova

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Ultrasound Guided Regional Anesthesia Training Simulator Using Microsoft Kinect, Aparajith Sairam, Jian Feng, Norman I. Badler, Jiabin Liu, Kenneth Richman, and Nabil Elkassabany

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ADAPT: The Agent Development and Prototyping Testbed, Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, and Norman I. Badler

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Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters, Daniel Sýkora, Ladislav Kavan, Martin Čadík, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, and Olga Sorkine-Hornung

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A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting, Kenshi Takayama, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung

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Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers, Kenshi Takayama, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung

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Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents, Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, and Norman I. Badler

Papers from 2013

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Anatomy Transfer, Dicko Ali-Hamadi, Tiantian Liu, Benjamin Gilles, Ladislav Kavan, Francois Faure, Olivier Palombi, and Marie-Paule Cani

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Robust Inside-Outside Segmentation Using Generalized Winding Numbers, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung

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Multi-Domain Real-Time Planning in Dynamic Environments, Mubbasir Kapadia, Alejandro Beacco, Franscisco Garcia, Vivek Reddy, Nuria Pelechano, and Norman I. Badler

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Efficient Motion Retrieval in Large Motion Databases, Mubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, and Joseph T. Kider Jr

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Dynamic Search on the GPU, Mubbasir Kapadia, Francisco Garcia, Cory D Boatright, and Norman I. Badler

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Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities, Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, and Norman I. Badler

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Fast Simulation of Mass-Spring Systems, Tiantian Liu, Adam W. Bargteil, James F. O'Brien, and Ladislav Kavan

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Evaluating Perceived Trust From Procedurally Animated Gaze, Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinicius J. Cassol, and Soraia R. Musse

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The Effect of Posture and Dynamics on the Perception of Emotion, Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, and Sophie Jorg

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Ambient Obsurance Baking on the GPU, Peter-Pike Sloan, Jason Tranchida, Hao Chen, and Ladislav Kavan

Papers from 2012

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Pedestrian Anomaly Detection Using Context-Sensitive Crowd Simulation, Cory D Boatright, Mubbasir Kapadia, Jennie M. Shapira, and Norman I. Badler

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How Responsiveness Affects Players' Perception in Digital Games, Sophie Jorg, Aline Normoyle, and Alla Safonova

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Parallelized Egocentric Fields for Autonomous Navigation, Mubbasir Kapadia, Shawn Singh, William Hewlett, Glenn Reinman, and Petros Faloutsos

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Game-Based Data Capture for Player Metrics, Aline Normoyle, John Drake, Maxim Likhachev, and Alla Safonova

Papers from 2011

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Path Planning With Adaptive Dimensionality, Kalin Gochev, Benjamin Cohen, Jonathan Butzke, Alla Safonova, and Maxim Likhachev

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A Behavior Authoring Framework for Multi-Actor Simulations, Mubbasir Kapadia, Shawn Singh, Glenn Reinman, and Petros Faloutsos

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Improved Benchmarking for Steering Algorithms, Mubbasir Kapadia, Matthew Wang, Glenn Reinman, and Peter Faloutsos

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Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms, Mubbasir Kapadia, Matt Wang, Shawn Singh, Glenn Reinman, and Petros Faloutsos

Discrimintive Image Warping with Attribute Flow, Jianbo Shi, Weiyu Zhang, and Praveen Srinivasan

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Selecting Agents for Narrative Roles, Alexander Shoulson, Daniel Garcia, and Norman I. Badler

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Parallelized Incomplete Poisson Preconditioner in Cloth Simulation, Konstantinos Sideris, Mubbasir Kapadia, and Petros Faloutsos

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CRAM It! A Comparison of Virtual, Live-Action and Written Training Systems for Preparing Personnel to Work in Hazardous Environments, Catherine Stocker, Ben Sunshine-Hill, John Drake, Ian Perera, Joseph T. Kider, and Norman I. Badler

Generative-Discriminitive Basis Learning for Medical Imaging, Ben Taskar, Nematollah K. Batmanghelich, and Christos Davatzikos

Learning Determinantal Point Processes, Ben Taskar and Alex Kulesza

Papers from 2010

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Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action, Pengfei Huang, Joseph T. Kider, Ben Sunshine-Hill, Jonathan B. McCaffrey, Desiree Velazquez Rios, and Norman I. Badler

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Smart Events and Primed Agents, Catherine Stocker, Pengfei Huang, and Norman I. Badler

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Perceptually Realistic Behavior through Alibi Generation, Ben Sunshine-Hill and Norman I. Badler

Sparsity in Dependency Grammar Induction, Ben Taskar, Fernando CN Pereira, Joao V. Graca, Jennifer Gillenwater, and Kuzman Ganchev

Papers from 2009

Learning Sparse Markov Network Structure via Ensemble-of-Trees Models, Ben Taskar, Yuanqing Lin, Shenghuo Zhu, and Daniel Lee

Learning Sparse Markov Network Structure via Ensemble-of-Trees Model, Ben Taskar, Shenghuo Zhu, Yuanqing Lin, and David D. Lee

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Achieving Good Connectivity in Motion Graphs, Liming Zhao and Alla Safonova

Papers from 2008

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Face Modeling and Editing with Statistical Local Feature Control Models, Norman I. Badler and Yu Zhang

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Evaluating American Sign Language Generation Through the Participation of Native ASL Signers, Matt Huenerfauth, Liming Zhao, Erdan Gu, and Jan M. Allbeck

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All-Pairs Shortest-Paths for Large Graphs on the GPU, Gary J. Katz and Joseph T. Kider

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Direct Shader Sampling in Painterly Rendering for Animation, Matt Kuruc, Chris Czyzewicz, Vijay Nair, and Norman I. Badler

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Empirical developments in retraction, B K. Redman, H N. Yarandi, and Jon F. Merz

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Synthesizing Human Motion From Intuitive Constraints, Alla Safonova

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A GPU-Based Approach for Real-Time Haptic Rendering of 3D Fluids, Meng Yang, Zehua Zhou, Alla Safonova, and Katherine J. Kuchenbecker

Papers from 2007

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Automated Analysis of Human Factors Requirements, Jan Allbeck and Norman I. Badler

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Collision Awareness Using Vibrotactile Arrays, Norman I. Badler and Aaron Bloomfield

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Human Terrain Data – What Should We Do With It?, Barry G. Silverman

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Socio-Cultural Games for Training and Analysis, Barry G. Silverman, Gnana K. Bharathy, Michael Johns, Roy J. Eidelson, Tony E. Smith, and Benjamin Nye

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Profiling is Politically 'Correct': Agent-Based Modeling of Ethno-Political Conflict, Barry G. Silverman, Gnana K. Bharathy, and Benjamin Nye

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Modeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Roy J. Eidelson

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Modeling Factions for 'Effects Based Operations': Part II Behavioral Game Theory, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Tony E. Smith

A permutation-augmented sampler for DP mixture models, Ben Taskar, Percy Liang, and Michael Jordan

Papers from 2006

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RIVET: Rapid Interactive Visualization for Extensible Training, Norman I. Badler, Jan Allbeck, Abe Megahed, and Mihriban Whitmore

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Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, and Jason Cornwell

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Gaming and Simulating EthnoPolitical Conflicts, Barry G. Silverman, Gnana Bharathy, and Benjamin Nye

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Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv, Barry G. Silverman, Michael Johns, Jason Cornwell, and Kevin O'Brien

An End-to-End Discriminative Approach to Machine Translation, Ben Taskar, Dan Klein, Alexandre Bouchard-Côté, and Percy Liang

Papers from 2005

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Do You See What Eyes See? Implementing Inattentional Blindness, Erdan Gu, Catherine Stocker, and Norman I. Badler

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Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model, Erdan Gu, Jingbin Wang, and Norman I. Badler

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Animation of Human Locomotion Using Sagittal Elevation Angles, Dimitris Metaxas and Harold C. Sun

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Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication, Barry G. Silverman, Norman I. Badler, Nuria Pelechano, and Kevin O'Brien

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Modeling the Personality & Cognition of Leaders, Barry G. Silverman and Gnana K. Bharathy

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Athena's Prism - A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives, Barry G. Silverman, Richard L. Rees, Jozsef A. Toth, Jason Cornwell, Kevin O'Brien, Michael Johns, and Marty Caplan

Papers from 2004

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Toward Realism in Human Performance Simulation, Barry G. Silverman

Papers from 2003

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Feature preserving manifold mesh from an octree, Koji Ashida and Norman I. Badler

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A taxonomy and comparison of haptic actions for disassembly tasks, Aaron Samuel Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, and Norman I. Badler

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Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects, Jason B. Cornwell, Kevin O'Brien, Barry G. Silverman, and Jozsef A. Toth

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Real-time reach planning for animated characters using hardware acceleration, Ying Liu and Norman I. Badler

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Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas, Barry G. Silverman, Michael Johns, Ransom Weaver, and Joshua Mosley

Papers from 2002

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A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation, Eric Aaron, Harold Sun, Franjo Ivancic, and Dimitris Metaxas

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ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Jan Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, and Aravind K. Joshi

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Representing and Parameterizing Agent Behaviors, Norman I. Badler, Jan Allbeck, Liwei Zhao, and Meeran Byun

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Eyes Alive, Norman I. Badler, Jeremy B. Badler, and Sooha Park Lee

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FacEMOTE: Qualitative Parametric Modifiers for Facial Animations, Norman I. Badler and Meeran Byun

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Virtual Humans for Validating Maintenance Procedures, Norman I. Badler, Charles A. Erignac, and Ying Liu

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A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason B. Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns

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A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns

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Creating Interactive Virtual Humans: Some Assembly Required, Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan , and Norman I. Badler

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Modeling Deformable Human Arm for Constrained Research Analysis, H. Shin and Norman I. Badler

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Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell

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Constructing Virtual Asymmetric Opponents From Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell

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Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping, Barry G. Silverman, Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman

Papers from 2001

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Consistent Communication with Control, Jan Allbeck and Norman I. Badler

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Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data, Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman I. Badler, and Dimitris Metaxas

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Virtual Beings, Norman I. Badler

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Collision Resolutions in Cloth Simulation, Suejung Huh, Dimitris Metaxas, and Norman I. Badler

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How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study, Michael Johns and Barry G. Silverman

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More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Barry G. Silverman

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Toward A Human Behavior Models Anthology for Synthetic Agent Development, Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver