Center for Human Modeling and Simulation

The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

Papers from 2008

Face Modeling and Editing with Statistical Local Feature Control Models, Norman I. Badler and Yu Zhang

Empirical developments in retraction, B K. Redman, H N. Yarandi, and Jon F. Merz

Papers from 2007

Automated Analysis of Human Factors Requirements, Jan Allbeck and Norman I. Badler

Human Terrain Data – What Should We Do With It?, Barry G. Silverman

Socio-Cultural Games for Training and Analysis, Barry G. Silverman, Gnana K. Bharathy, Michael Johns, Roy J. Eidelson, Tony E. Smith, and Benjamin Nye

Profiling is Politically 'Correct': Agent-Based Modeling of Ethno-Political Conflict, Barry G. Silverman, Gnana K. Bharathy, and Benjamin Nye

Modeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Roy J. Eidelson

Modeling Factions for 'Effects Based Operations': Part II Behavioral Game Theory, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Tony E. Smith

Papers from 2006

RIVET: Rapid Interactive Visualization for Extensible Training, Norman I. Badler, Jan Allbeck, Abe Megahed, and Mihriban Whitmore

Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, and Jason Cornwell

Gaming and Simulating EthnoPolitical Conflicts, Barry G. Silverman, Gnana Bharathy, and Benjamin Nye

Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv, Barry G. Silverman, Michael Johns, Jason Cornwell, and Kevin O'Brien

Papers from 2005

Do You See What Eyes See? Implementing Inattentional Blindness, Erdan Gu, Catherine Stocker, and Norman I. Badler

Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model, Erdan Gu, Jingbin Wang, and Norman I. Badler

Animation of Human Locomotion Using Sagittal Elevation Angles, Dimitris Metaxas and Harold C. Sun

Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication, Barry G. Silverman, Norman I. Badler, Nuria Pelechano, and Kevin O'Brien

Modeling the Personality & Cognition of Leaders, Barry G. Silverman and Gnana K. Bharathy

Athena's Prism - A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives, Barry G. Silverman, Richard L. Rees, Jozsef A. Toth, Jason Cornwell, Kevin O'Brien, Michael Johns, and Marty Caplan

Papers from 2004

Toward Realism in Human Performance Simulation, Barry G. Silverman

Papers from 2003

Feature preserving manifold mesh from an octree, Koji Ashida and Norman I. Badler

A taxonomy and comparison of haptic actions for disassembly tasks, Aaron Samuel Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, and Norman I. Badler

Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects, Jason B. Cornwell, Kevin O'Brien, Barry G. Silverman, and Jozsef A. Toth

Real-time reach planning for animated characters using hardware acceleration, Ying Liu and Norman I. Badler

Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas, Barry G. Silverman, Michael Johns, Ransom Weaver, and Joshua Mosley

Papers from 2002

A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation, Eric Aaron, Harold Sun, Franjo Ivancic, and Dimitris Metaxas

ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Jan Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, and Aravind K. Joshi

Representing and Parameterizing Agent Behaviors, Norman I. Badler, Jan Allbeck, Liwei Zhao, and Meeran Byun

Eyes Alive, Norman I. Badler, Jeremy B. Badler, and Sooha Park Lee

FacEMOTE: Qualitative Parametric Modifiers for Facial Animations, Norman I. Badler and Meeran Byun

Virtual Humans for Validating Maintenance Procedures, Norman I. Badler, Charles A. Erignac, and Ying Liu

A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason B. Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns

Creating Interactive Virtual Humans: Some Assembly Required, Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan , and Norman I. Badler

Modeling Deformable Human Arm for Constrained Research Analysis, H. Shin and Norman I. Badler

Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell

Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping, Barry G. Silverman, Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman

Papers from 2001

Consistent Communication with Control, Jan Allbeck and Norman I. Badler

Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data, Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman I. Badler, and Dimitris Metaxas

Virtual Beings, Norman I. Badler

How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study, Michael Johns and Barry G. Silverman

More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Barry G. Silverman

Toward A Human Behavior Models Anthology for Synthetic Agent Development, Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver

Automating Gait Generation, Harold Sun and Dimitris Metaxas

Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function' Approach to Generating Virtual Opponents, Ransom Weaver, Barry G. Silverman, Hogeun Shin, and Richard Dubois

Papers from 2000

Methods for Predicting Mechanical Deformations in the Breast During Clinical Breast Biopsy, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall

A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures, Fred S. Azar, Dimitris N. Metaxas, and Mitchell D. Schnall

Animation 2000++, Norman I. Badler

Towards Behavioral Consistency in Animated Agents, Norman I. Badler and Jan M. Allbeck

Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents, Norman I. Badler, Ramamani Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha S. Palmer

A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha Palmer, Jianping Shi, and William Schuler

To Gesture or Not to Gesture: What is the Question?, Norman I. Badler, Monica Costa, Liwei Zhao, and Diane M. Chi

Dynamically Altering Agent Behaviors Using Natural Language Instructions, Ramamani Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer

The EMOTE Model for Effort and Shape, Diane M. Chi, Monica Costa, Liwei Zhao, and Norman I. Badler

Interactive Semi-Qualitative Simulation , Charles A. Erignac

Representation of Actions as an Interlingua, Karin Kipper and Martha Palmer

Design of a Virtual Human Presenter, Tsukasa Noma, Norman I. Badler, and Liwei Zhao

Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time, Jianping Shi, Norman I. Badler, and Michael B. Greenwald

Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs, Deepak Tolani, Ambarish Goswami, and Norman I. Badler

A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition, Christian Vogler, Harold Sun, and Dimitris Metaxas

Algorithms for Generating Motion Trajectories Described by Prepositions, Yilun Dianna Xu and Norman I. Badler

Interpreting Movement Manner, Liwei Zhao, Monica Costa, and Norman I. Badler

A Machine Translation System from English to American Sign Language, Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, and Norman I. Badler

Papers from 1999

Methods for Modeling and Predicting Mechanical Deformations of the Breast during Interventional Procedures, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall

Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models, Norman I. Badler, Diane M. Chi, and Sonu Chopra-Khullar

Animation Control for Real-Time Virtual Humans, Norman I. Badler, Martha Palmer, and Ramamani Bindiganavale

Smart Avatars in JackMOO, Norman I. Badler, Jianping Shi, Thomas J. Smith, and John P. Granieri

Where To Look? Automating Attending Behaviors of Virtual Human Characters, Sonu Chopra-Khullar and Norman I. Badler

Semi-Qualitative Simulation for Virtual Environments, Charles A. Erignac

Dynamic Simulation for Zero-Gravity Activities, Dimitris N. Metaxas, Norman I. Badler, Gang Huang, Ambarish Goswami, and Suejung Huh

Cyclogram Planarity is Preserved in Upward Slope Walking, Harold Sun, Ambarish Goswami, Dimitris Metaxas, and Janice Bruckner

Papers from 1998

Avatars á la Snow Crash, Jan M. Allbeck and Norman I. Badler

Motion Abstraction and Mapping with Spatial Constraints, Norman I. Badler and Ramamani Bindiganavale

SIGGRAPHVRML 3D Ph.D. Conetree, Norman I. Badler and Roger W. Webster

Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle Mounted Stereo Cameras, Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens L. Hansen

A New Metric for Object Pose Estimation, Jeffrey Mendelsohn

Gesticulation Behaviors for Virtual Humans, Liwei Zhao and Norman I. Badler

Papers from 1997

Real-Time Virtual Humans, Norman I. Badler

Virtual Humans for Animation, Ergonomics, and Simulation, Norman I. Badler

A Virtual Human Presenter, Norman I. Badler and Tsukasa Noma

Simulated Casualties and Medics for Emergency Training, Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Ramamani Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, and Norman I. Badler

Multi-Pass Pipeline Rendering: Realism for Dynamic Environments, Paul J. Deifenbach and Norman I. Badler

Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements, Dimitris Metaxas, Eunyoung Koh, and Norman I. Badler

An Architecture For Behavioral Locomotion, Barry D. Reich

Papers from 1996

Casualty modeling for real-time medical training, Norman I. Badler, Diane M. Chi, John R. Clarke, and Bonnie L. Webber

Animating Human Locomotion with Inverse Dynamics, Norman I. Badler and Hyeongseok Ko

User-Controlled Physics-Based Animation for Articulated Figures, Norman I. Badler, Dimitris Metaxas, and Evangelos Kokkevis

Real-Time Inverse Kinematics of the Human Arm, Norman I. Badler and Deepak Tolani

Planning for Animation, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone

Task-level Object Grasping for Simulated Agents, Brett Douville, Norman I. Badler, and Libby Levison

A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments, Jeffry Nimeroff

Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier

Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM, Jinah Park, Dimitris Metaxas, and Leon Axel

Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel

Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars, Thomas S. Trias, Sonu Chopra-Khullar, Barry D. Reich, Michael B. Moore, Norman I. Badler, Bonnie L. Webber, and Christopher W. Geib

Papers from 1995

Simulation and analysis of complex human tasks, Norman I. Badler, Welton Becket, and Bonnie L. Webber

MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training, Norman I. Badler, John R. Clarke, Michael J. Hollick, Evangelos Kokkevis, Dimitris Metaxas, Ramamani Bindiganavale, Bonnie L. Webber, Diane M. Chi, Nick Foster, Omolola Ogunyemi, and Jonathan Kaye

The Center for Human Modeling and Simulation, Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, and Mark Steedman

Towards Personalities for Animated Agents with Reactive and Planning Behaviors, Norman I. Badler, Barry D. Reich, and Bonnie L. Webber

Planning and Parallel Transition Networks: Animation's New Frontiers, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone

Integrating Anatomy and Physiology for Behavior Modeling, Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, and Norman I. Badler

Interactive design of complex time-dependent lighting, Julie Dorsey, James Arvo, and Donald Greenberg