Center for Human Modeling and Simulation

 
The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

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Papers from 1996

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Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel

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Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars, Thomas S. Trias, Sonu Chopra-Khullar, Barry D. Reich, Michael B. Moore, Norman I. Badler, Bonnie L. Webber, and Christopher W. Geib

Papers from 1995

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Simulation and analysis of complex human tasks, Norman I. Badler, Welton Becket, and Bonnie L. Webber

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MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training, Norman I. Badler, John R. Clarke, Michael J. Hollick, Evangelos Kokkevis, Dimitris Metaxas, Ramamani Bindiganavale, Bonnie L. Webber, Diane M. Chi, Nick Foster, Omolola Ogunyemi, and Jonathan Kaye

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The Center for Human Modeling and Simulation, Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, and Mark Steedman

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Towards Personalities for Animated Agents with Reactive and Planning Behaviors, Norman I. Badler, Barry D. Reich, and Bonnie L. Webber

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Planning and Parallel Transition Networks: Animation's New Frontiers, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone

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Integrating Anatomy and Physiology for Behavior Modeling, Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, and Norman I. Badler

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Interactive design of complex time-dependent lighting, Julie Dorsey, James Arvo, and Donald Greenberg

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Behavioral Control for Real-Time Simulated Human Agents, John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, and Norman I. Badler

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Production and Playback of Human Figure Motion 3D Virtual Environments, John P. Granieri, Jonathan Crabtree, and Norman I. Badler

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3D Human Body Model Acquisition from Multiple Views, Ioannis A. Kakadiaris and Dimitris Metaxas

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Autonomous Animation and Control of Four-Legged Animals, Evangelos Kokkevis, Dimitris Metaxas, and Norman I. Badler

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Planning for Reactive Behaviors in Hide and Seek, Michael B. Moore, Christopher W. Geib, and Barry D. Reich

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Planning and Terrain Reasoning, Michael B. Moore, Barry D. Reich, and Christopher W. Geib

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A Framework for Global Illumination in Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier

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Rendering Spaces for Architectural Environments, Jeffry S. Nimeroff, Julie Dorsey, Eero Simoncelli, and Norman I. Badler

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Animation through Reactions, Transition Nets and Plans, Bonnie L. Webber and Norman I. Badler

Papers from 1994

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Building Anthropometry-Based Virtual Human Models, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Ioannis Kakadiaris, Dimitris Metaxas, and Bond-Jay Ting

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Posture Interpolation with Collision Avoidance, Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, and Xinmin Zhao

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Automatically Generating Conversational Behaviors in Animated Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, and Mark Steedman

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ANIMATED CONVERSATION: Rule-based Generation of Facial Expression, Gesture & Spoken Intonation for Multiple Conversational Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, and Matthew Stone

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Modeling the Interaction between Speech and Gesture , Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, and Catherine Pelachaud

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SodaJack: An Architecture For Agents That Search For And Manipulate Objects, Christopher W. Geib, Libby Levison, and Michael B. Moore

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Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

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Active Motion-Based Segmentation of Human Body Outlines, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

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Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

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Terrain Navigation Skills and Reasoning, Hyeongseok Ko, Barry D. Reich, Welton Becket, and Norman I. Badler

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How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning, Libby Levison and Norman I. Badler

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Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching, Jeffry S. Nimeroff, Norman I. Badler, and Dimitris Metaxas

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Efficient Re-rendering of Naturally Illuminated Environments, Jeffry S. Nimeroff, Eero Simoncelli, and Julie Dorsey

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Deformable Models with Parameter Functions: Application to Heart Wall Modeling, Jinah Park, Dimitris Metaxas, and Alistair Young

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Model-based Analysis of Cardiac Motion from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel

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Modeling and Animating the Human Tongue during Speech Production, Catherine Pelachaud, C. W. A. M. van Overveld, and Chin Seah

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Insertion of an Articulated Human into a Networked Virtual Environment, David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, and Norman I. Badler

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Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context, Scott Prevost and Catherine Pelachaud

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Terrain reasoning for human locomotion, Barry D. Reich, Hyeongseok Ko, Welton Becket, and Norman I. Badler

Papers from 1993

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Real-Time Control of a Virtual Human Using Minimal Sensors, Norman I. Badler, Michael J. Hollick, and John P. Granieri

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The Topic is Open, Libby Levison

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Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies, Dimitris Metaxas

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Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections, Dimitris Metaxas and Sven J. Dickinson

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Shape and nonrigid motion estimation through physics-based synthesis, Dimitris Metaxas and Demetri Terzopoulos

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Rule-Structured Facial Animation System, Catherine Pelachaud, Marie-Luce Viaud, and Hussein Yahia

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Simulating Humans: Computer Graphics, Animation, and Control, Bonnie L. Webber, Cary B. Phillips, and Norman I. Badler

Papers from 1992

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Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler

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Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler

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Straight Line Walking Animation Based on Kinematic Generalization that Preserves the Original Characteristics, Hyeongseok Ko and Norman I. Badler

Papers from 1991

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Simulating Human Tasks Using Simple Natural Language Instructions, Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, and Wallace S. Ching

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A Kinematic Model of the Human Spine and Torso, Gary Monheit and Norman I. Badler

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Linguistic Issues in Facial Animation, Catherine Pelachaud, Mark Steedman, and Norman I. Badler

Papers from 1990

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An Adaptive and Efficient System for Computing the 3-D Reachable Workspace, Tarek Alameldin, Norman I. Badler, and Tarek Sobh

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Imperfection for Realistic Image Synthesis, Welton Becket and Norman I. Badler

Papers from 1989

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Human Task Animation from Performance Models and Natural Language Input, Jeffrey Esakov, Norman I. Badler, and Moon Ryul Jung

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Anthropometry for Computer Graphics Human Figures, Marc R. Grosso, Richard D. Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, and Norman I. Badler