Center for Human Modeling and Simulation

 
The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

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Papers from 2002

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Modeling Deformable Human Arm for Constrained Research Analysis, H. Shin and Norman I. Badler

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Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell

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Constructing Virtual Asymmetric Opponents From Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell

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Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping, Barry G. Silverman, Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman

Papers from 2001

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Consistent Communication with Control, Jan Allbeck and Norman I. Badler

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Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data, Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman I. Badler, and Dimitris Metaxas

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Virtual Beings, Norman I. Badler

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Collision Resolutions in Cloth Simulation, Suejung Huh, Dimitris Metaxas, and Norman I. Badler

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How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study, Michael Johns and Barry G. Silverman

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More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Barry G. Silverman

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Toward A Human Behavior Models Anthology for Synthetic Agent Development, Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver

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Automating Gait Generation, Harold Sun and Dimitris Metaxas

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Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function' Approach to Generating Virtual Opponents, Ransom Weaver, Barry G. Silverman, Hogeun Shin, and Richard Dubois

Papers from 2000

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Methods for Predicting Mechanical Deformations in the Breast During Clinical Breast Biopsy, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall

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A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures, Fred S. Azar, Dimitris N. Metaxas, and Mitchell D. Schnall

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Animation 2000++, Norman I. Badler

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Towards Behavioral Consistency in Animated Agents, Norman I. Badler and Jan M. Allbeck

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Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents, Norman I. Badler, Ramamani Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha S. Palmer

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A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha Palmer, Jianping Shi, and William Schuler

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A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha S. Palmer, Jianping Shi, and William Schuler

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To Gesture or Not to Gesture: What is the Question?, Norman I. Badler, Monica Costa, Liwei Zhao, and Diane M. Chi

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Design Concepts for Automating Maintenance Instructions, Norman I. Badler, Charles A. Erignac, Patrick Vincent McDonald, Edgar Sanchez, and Edward S. Boyle

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Dynamically Altering Agent Behaviors Using Natural Language Instructions, Ramamani Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer

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The EMOTE Model for Effort and Shape, Diane M. Chi, Monica Costa, Liwei Zhao, and Norman I. Badler

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Interactive Semi-Qualitative Simulation , Charles A. Erignac

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Representation of Actions as an Interlingua, Karin Kipper and Martha Palmer

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Design of a Virtual Human Presenter, Tsukasa Noma, Norman I. Badler, and Liwei Zhao

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Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time, Jianping Shi, Norman I. Badler, and Michael B. Greenwald

Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs, Deepak Tolani, Ambarish Goswami, and Norman I. Badler

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A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition, Christian Vogler, Harold Sun, and Dimitris Metaxas

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Algorithms for Generating Motion Trajectories Described by Prepositions, Yilun Dianna Xu and Norman I. Badler

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Interpreting Movement Manner, Liwei Zhao, Monica Costa, and Norman I. Badler

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A Machine Translation System from English to American Sign Language, Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, and Norman I. Badler

Papers from 1999

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Methods for Modeling and Predicting Mechanical Deformations of the Breast During Interventional Procedures, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall

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Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models, Norman I. Badler, Diane M. Chi, and Sonu Chopra-Khullar

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Animation Control for Real-Time Virtual Humans, Norman I. Badler, Martha Palmer, and Ramamani Bindiganavale

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Smart Avatars in JackMOO, Norman I. Badler, Jianping Shi, Thomas J. Smith, and John P. Granieri

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Where To Look? Automating Attending Behaviors of Virtual Human Characters, Sonu Chopra-Khullar and Norman I. Badler

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Semi-Qualitative Simulation for Virtual Environments, Charles A. Erignac

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Dynamic Simulation for Zero-Gravity Activities, Dimitris N. Metaxas, Norman I. Badler, Gang Huang, Ambarish Goswami, and Suejung Huh

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Cyclogram Planarity is Preserved in Upward Slope Walking, Harold Sun, Ambarish Goswami, Dimitris Metaxas, and Janice Bruckner

Papers from 1998

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Avatars á la Snow Crash, Jan M. Allbeck and Norman I. Badler

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Motion Abstraction and Mapping with Spatial Constraints, Norman I. Badler and Ramamani Bindiganavale

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SIGGRAPHVRML 3D Ph.D. Conetree, Norman I. Badler and Roger W. Webster

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Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle Mounted Stereo Cameras, Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens L. Hansen

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A New Metric for Object Pose Estimation, Jeffrey Mendelsohn

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Gesticulation Behaviors for Virtual Humans, Liwei Zhao and Norman I. Badler

Papers from 1997

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Efforts in Preparation for Jack Validation, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Suejung Huh, Evangelos Kokkevis, and Bond-Jay Ting

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Real-Time Virtual Humans, Norman I. Badler

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Virtual Humans for Animation, Ergonomics, and Simulation, Norman I. Badler

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Real Time Virtual Humans, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Jan M. Allbeck, Jianping Shi, and Martha S. Palmer

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A Virtual Human Presenter, Norman I. Badler and Tsukasa Noma

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Simulated Casualties and Medics for Emergency Training, Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Ramamani Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, and Norman I. Badler

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Multi-Pass Pipeline Rendering: Realism for Dynamic Environments, Paul J. Deifenbach and Norman I. Badler

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Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements, Dimitris Metaxas, Eunyoung Koh, and Norman I. Badler

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An Architecture For Behavioral Locomotion, Barry D. Reich

Papers from 1996

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Casualty modeling for real-time medical training, Norman I. Badler, Diane M. Chi, John R. Clarke, and Bonnie L. Webber

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Animating Human Locomotion with Inverse Dynamics, Norman I. Badler and Hyeongseok Ko

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User-Controlled Physics-Based Animation for Articulated Figures, Norman I. Badler, Dimitris Metaxas, and Evangelos Kokkevis

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Real-Time Inverse Kinematics of the Human Arm, Norman I. Badler and Deepak Tolani

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Planning for Animation, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone

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Task-level Object Grasping for Simulated Agents, Brett Douville, Norman I. Badler, and Libby Levison

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A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments, Jeffry Nimeroff

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Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier

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Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM, Jinah Park, Dimitris Metaxas, and Leon Axel

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Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel

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Generating Facial Expressions for Speech, Catherine Pelachaud, Norman I. Badler, and Mark Steedman

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Synthesizing Cooperative Conversation, Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, and Matthew Stone

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Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars, Thomas S. Trias, Sonu Chopra-Khullar, Barry D. Reich, Michael B. Moore, Norman I. Badler, Bonnie L. Webber, and Christopher W. Geib

Papers from 1995

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Simulation and analysis of complex human tasks, Norman I. Badler, Welton Becket, and Bonnie L. Webber

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MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training, Norman I. Badler, John R. Clarke, Michael J. Hollick, Evangelos Kokkevis, Dimitris Metaxas, Ramamani Bindiganavale, Bonnie L. Webber, Diane M. Chi, Nick Foster, Omolola Ogunyemi, and Jonathan Kaye

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The Center for Human Modeling and Simulation, Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, and Mark Steedman

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Towards Personalities for Animated Agents With Reactive and Planning Behaviors, Norman I. Badler, Barry D. Reich, and Bonnie L. Webber

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Planning and Parallel Transition Networks: Animation's New Frontiers, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone

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Integrating Anatomy and Physiology for Behavior Modeling, Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, and Norman I. Badler

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Interactive design of complex time-dependent lighting, Julie Dorsey, James Arvo, and Donald Greenberg

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Behavioral Control for Real-Time Simulated Human Agents, John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, and Norman I. Badler

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Production and Playback of Human Figure Motion 3D Virtual Environments, John P. Granieri, Jonathan Crabtree, and Norman I. Badler

Production and Playback of Human Figure Motion for Visual Simulation, John P. Granieri, Jonathan Crabtree, and Norman I. Badler

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3D Human Body Model Acquisition from Multiple Views, Ioannis A. Kakadiaris and Dimitris Metaxas

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Autonomous Animation and Control of Four-Legged Animals, Evangelos Kokkevis, Dimitris Metaxas, and Norman I. Badler

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Planning for Reactive Behaviors in Hide and Seek, Michael B. Moore, Christopher W. Geib, and Barry D. Reich

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Planning and Terrain Reasoning, Michael B. Moore, Barry D. Reich, and Christopher W. Geib

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A Framework for Global Illumination in Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier

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Rendering Spaces for Architectural Environments, Jeffry S. Nimeroff, Julie Dorsey, Eero Simoncelli, and Norman I. Badler

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Animation through Reactions, Transition Nets and Plans, Bonnie L. Webber and Norman I. Badler

Papers from 1994

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Building Anthropometry-Based Virtual Human Models, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Ioannis Kakadiaris, Dimitris Metaxas, and Bond-Jay Ting

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Posture Interpolation with Collision Avoidance, Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, and Xinmin Zhao

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Automatically Generating Conversational Behaviors in Animated Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, and Mark Steedman

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ANIMATED CONVERSATION: Rule-Based Generation of Facial Expression, Gesture & Spoken Intonation for Multiple Conversational Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, and Matthew Stone

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Modeling the Interaction Between Speech and Gesture, Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, and Catherine Pelachaud

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Pipeline Rendering: Interactive Refractions, Reflections and Shadows, Paul Joseph Diefenbach and Norman I. Badler

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SodaJack: An Architecture For Agents That Search For And Manipulate Objects, Christopher W. Geib, Libby Levison, and Michael B. Moore

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Animated Human Agents With Motion Planning Capability for 3D-Space Postural Goals, Moon-Ryul Jung, Norman I. Badler, and Tsukasa Noma

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Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

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Active Motion-Based Segmentation of Human Body Outlines, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

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Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-Based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

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Terrain Navigation Skills and Reasoning, Hyeongseok Ko, Barry D. Reich, Welton Becket, and Norman I. Badler

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How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning, Libby Levison and Norman I. Badler

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Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching, Jeffry S. Nimeroff, Norman I. Badler, and Dimitris Metaxas