Center for Human Modeling and Simulation

The overall goal of the Center for Human Modeling and Simulation is the modeling and animation of human movement. That central topic drives a number of related research interests covering a broad scope from image synthesis to natural language interfaces.

Papers from 1995

Interactive design of complex time-dependent lighting, Julie Dorsey, James Arvo, and Donald Greenberg

Behavioral Control for Real-Time Simulated Human Agents, John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, and Norman I. Badler

Production and Playback of Human Figure Motion 3D Virtual Environments, John P. Granieri, Jonathan Crabtree, and Norman I. Badler

3D Human Body Model Acquisition from Multiple Views, Ioannis A. Kakadiaris and Dimitris Metaxas

Autonomous Animation and Control of Four-Legged Animals, Evangelos Kokkevis, Dimitris Metaxas, and Norman I. Badler

Planning for Reactive Behaviors in Hide and Seek, Michael B. Moore, Christopher W. Geib, and Barry D. Reich

Planning and Terrain Reasoning, Michael B. Moore, Barry D. Reich, and Christopher W. Geib

A Framework for Global Illumination in Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier

Rendering Spaces for Architectural Environments, Jeffry S. Nimeroff, Julie Dorsey, Eero Simoncelli, and Norman I. Badler

Animation through Reactions, Transition Nets and Plans, Bonnie L. Webber and Norman I. Badler

Papers from 1994

Building Anthropometry-Based Virtual Human Models, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Ioannis Kakadiaris, Dimitris Metaxas, and Bond-Jay Ting

Posture Interpolation with Collision Avoidance, Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, and Xinmin Zhao

Automatically Generating Conversational Behaviors in Animated Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, and Mark Steedman

ANIMATED CONVERSATION: Rule-based Generation of Facial Expression, Gesture & Spoken Intonation for Multiple Conversational Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, and Matthew Stone

Modeling the Interaction between Speech and Gesture , Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, and Catherine Pelachaud

SodaJack: An Architecture For Agents That Search For And Manipulate Objects, Christopher W. Geib, Libby Levison, and Michael B. Moore

Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

Active Motion-Based Segmentation of Human Body Outlines, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy

Terrain Navigation Skills and Reasoning, Hyeongseok Ko, Barry D. Reich, Welton Becket, and Norman I. Badler

How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning, Libby Levison and Norman I. Badler

Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching, Jeffry S. Nimeroff, Norman I. Badler, and Dimitris Metaxas

Efficient Re-rendering of Naturally Illuminated Environments, Jeffry S. Nimeroff, Eero Simoncelli, and Julie Dorsey

Deformable Models with Parameter Functions: Application to Heart Wall Modeling, Jinah Park, Dimitris Metaxas, and Alistair Young

Model-based Analysis of Cardiac Motion from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel

Modeling and Animating the Human Tongue during Speech Production, Catherine Pelachaud, C. W. A. M. van Overveld, and Chin Seah

Insertion of an Articulated Human into a Networked Virtual Environment, David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, and Norman I. Badler

Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context, Scott Prevost and Catherine Pelachaud

Terrain reasoning for human locomotion, Barry D. Reich, Hyeongseok Ko, Welton Becket, and Norman I. Badler

Papers from 1993

Real-Time Control of a Virtual Human Using Minimal Sensors, Norman I. Badler, Michael J. Hollick, and John P. Granieri

The Topic is Open, Libby Levison

Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies, Dimitris Metaxas

Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections, Dimitris Metaxas and Sven J. Dickinson

Shape and nonrigid motion estimation through physics-based synthesis, Dimitris Metaxas and Demetri Terzopoulos

Rule-Structured Facial Animation System, Catherine Pelachaud, Marie-Luce Viaud, and Hussein Yahia

Simulating Humans: Computer Graphics, Animation, and Control, Bonnie L. Webber, Cary B. Phillips, and Norman I. Badler

Papers from 1992

Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler

Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler

Straight Line Walking Animation Based on Kinematic Generalization that Preserves the Original Characteristics, Hyeongseok Ko and Norman I. Badler

Papers from 1991

Simulating Human Tasks Using Simple Natural Language Instructions, Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, and Wallace S. Ching

A Kinematic Model of the Human Spine and Torso, Gary Monheit and Norman I. Badler

Linguistic Issues in Facial Animation, Catherine Pelachaud, Mark Steedman, and Norman I. Badler

Papers from 1990

An Adaptive and Efficient System for Computing the 3-D Reachable Workspace, Tarek Alameldin, Norman I. Badler, and Tarek Sobh

Imperfection for Realistic Image Synthesis, Welton Becket and Norman I. Badler

Papers from 1989

Human Task Animation from Performance Models and Natural Language Input, Jeffrey Esakov, Norman I. Badler, and Moon Ryul Jung

Anthropometry for Computer Graphics Human Figures, Marc R. Grosso, Richard D. Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, and Norman I. Badler