
Center for Human Modeling and Simulation
Papers from 1996
Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars, Thomas S. Trias, Sonu Chopra-Khullar, Barry D. Reich, Michael B. Moore, Norman I. Badler, Bonnie L. Webber, and Christopher W. Geib
Papers from 1995
Simulation and analysis of complex human tasks, Norman I. Badler, Welton Becket, and Bonnie L. Webber
MediSim: Simulated Medical Corpsmen and Casualties for Medical Forces Planning and Training, Norman I. Badler, John R. Clarke, Michael J. Hollick, Evangelos Kokkevis, Dimitris Metaxas, Ramamani Bindiganavale, Bonnie L. Webber, Diane M. Chi, Nick Foster, Omolola Ogunyemi, and Jonathan Kaye
The Center for Human Modeling and Simulation, Norman I. Badler, Dimitris Metaxas, Bonnie L. Webber, and Mark Steedman
Towards Personalities for Animated Agents with Reactive and Planning Behaviors, Norman I. Badler, Barry D. Reich, and Bonnie L. Webber
Planning and Parallel Transition Networks: Animation's New Frontiers, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone
Integrating Anatomy and Physiology for Behavior Modeling, Douglas DeCarlo, Jonathan Kaye, Dimitris Metaxas, John R. Clarke, Bonnie L. Webber, and Norman I. Badler
Interactive design of complex time-dependent lighting, Julie Dorsey, James Arvo, and Donald Greenberg
Behavioral Control for Real-Time Simulated Human Agents, John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, and Norman I. Badler
Production and Playback of Human Figure Motion 3D Virtual Environments, John P. Granieri, Jonathan Crabtree, and Norman I. Badler
3D Human Body Model Acquisition from Multiple Views, Ioannis A. Kakadiaris and Dimitris Metaxas
Autonomous Animation and Control of Four-Legged Animals, Evangelos Kokkevis, Dimitris Metaxas, and Norman I. Badler
Planning for Reactive Behaviors in Hide and Seek, Michael B. Moore, Christopher W. Geib, and Barry D. Reich
Planning and Terrain Reasoning, Michael B. Moore, Barry D. Reich, and Christopher W. Geib
A Framework for Global Illumination in Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier
Rendering Spaces for Architectural Environments, Jeffry S. Nimeroff, Julie Dorsey, Eero Simoncelli, and Norman I. Badler
Animation through Reactions, Transition Nets and Plans, Bonnie L. Webber and Norman I. Badler
Papers from 1994
Building Anthropometry-Based Virtual Human Models, Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Ioannis Kakadiaris, Dimitris Metaxas, and Bond-Jay Ting
Posture Interpolation with Collision Avoidance, Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, and Xinmin Zhao
Automatically Generating Conversational Behaviors in Animated Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, and Mark Steedman
ANIMATED CONVERSATION: Rule-based Generation of Facial Expression, Gesture & Spoken Intonation for Multiple Conversational Agents, Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, and Matthew Stone
Modeling the Interaction between Speech and Gesture , Justine Cassell, Matthew Stone, Brett Douville, Scott Prevost, Brett Achorn, Mark Steedman, Norman I. Badler, and Catherine Pelachaud
SodaJack: An Architecture For Agents That Search For And Manipulate Objects, Christopher W. Geib, Libby Levison, and Michael B. Moore
Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy
Active Motion-Based Segmentation of Human Body Outlines, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy
Active Part-Decomposition, Shape and Motion Estimation of Articulated Objects: A Physics-based Approach, Ioannis A. Kakadiaris, Dimitris Metaxas, and Ruzena Bajcsy
Terrain Navigation Skills and Reasoning, Hyeongseok Ko, Barry D. Reich, Welton Becket, and Norman I. Badler
How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning, Libby Levison and Norman I. Badler
Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching, Jeffry S. Nimeroff, Norman I. Badler, and Dimitris Metaxas
Efficient Re-rendering of Naturally Illuminated Environments, Jeffry S. Nimeroff, Eero Simoncelli, and Julie Dorsey
Deformable Models with Parameter Functions: Application to Heart Wall Modeling, Jinah Park, Dimitris Metaxas, and Alistair Young
Model-based Analysis of Cardiac Motion from Tagged MRI Data, Jinah Park, Dimitris Metaxas, Alistair A. Young, and Leon Axel
Modeling and Animating the Human Tongue during Speech Production, Catherine Pelachaud, C. W. A. M. van Overveld, and Chin Seah
Insertion of an Articulated Human into a Networked Virtual Environment, David R. Pratt, Paul T. Barham, John Locke, Michael J. Zyda, Bryant Eastman, Timothy Moore, Klaus Biggers, Robert Douglass, Stephen Jacobsen, Michael Hollick, John Granieri, Hyeongseok Ko, and Norman I. Badler
Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context, Scott Prevost and Catherine Pelachaud
Terrain reasoning for human locomotion, Barry D. Reich, Hyeongseok Ko, Welton Becket, and Norman I. Badler
Papers from 1993
Real-Time Control of a Virtual Human Using Minimal Sensors, Norman I. Badler, Michael J. Hollick, and John P. Granieri
The Topic is Open, Libby Levison
Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies, Dimitris Metaxas
Integration of Quantitative and Qualitative Techniques for Deformable Model Fitting from Orthographic, Perspective, and Stereo Projections, Dimitris Metaxas and Sven J. Dickinson
Shape and nonrigid motion estimation through physics-based synthesis, Dimitris Metaxas and Demetri Terzopoulos
Rule-Structured Facial Animation System, Catherine Pelachaud, Marie-Luce Viaud, and Hussein Yahia
Simulating Humans: Computer Graphics, Animation, and Control, Bonnie L. Webber, Cary B. Phillips, and Norman I. Badler
Papers from 1992
Motion Planning for Redundant Branching Articulated Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler
Fast Motion Planning for Anthropometric Figures with Many Degrees of Freedom, Wallace S. Ching and Norman I. Badler
Straight Line Walking Animation Based on Kinematic Generalization that Preserves the Original Characteristics, Hyeongseok Ko and Norman I. Badler
Papers from 1991
Simulating Human Tasks Using Simple Natural Language Instructions, Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, and Wallace S. Ching
A Kinematic Model of the Human Spine and Torso, Gary Monheit and Norman I. Badler
Linguistic Issues in Facial Animation, Catherine Pelachaud, Mark Steedman, and Norman I. Badler
Papers from 1990
An Adaptive and Efficient System for Computing the 3-D Reachable Workspace, Tarek Alameldin, Norman I. Badler, and Tarek Sobh
Imperfection for Realistic Image Synthesis, Welton Becket and Norman I. Badler
Papers from 1989
Human Task Animation from Performance Models and Natural Language Input, Jeffrey Esakov, Norman I. Badler, and Moon Ryul Jung
Anthropometry for Computer Graphics Human Figures, Marc R. Grosso, Richard D. Quach, Ernest Otani, Jianmin Zhao, Susanna Wei, Pei-Hwa Ho, Jiahe Lu, and Norman I. Badler
