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A system for controlling the behaviors of an interactive human-like agent and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally, we discuss the current state of our implementation and some areas of future work.
Granieri, J. P., Becket, W., Reich, B. D., Crabtree, J., & Badler, N. I. (1995). Behavioral Control for Real-Time Simulated Human Agents. Retrieved from http://repository.upenn.edu/hms/96
Date Posted: 04 September 2007