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Department of Computer & Information Science |
Center for Human Modeling and Simulation
TITLE:
Planning and Parallel Transition Networks: Animation's New Frontiers
AUTHOR(S):
Norman I. Badler, University of Pennsylvania
Bonnie L. Webber, University of Pennsylvania
Welton Becket, University of Pennsylvania
Christopher W. Geib, University of Pennsylvania
Michael B. Moore, University of Pennsylvania
Catherine Pelachaud, University of Pennsylvania
Barry D. Reich, University of Pennsylvania
Matthew Stone, University or Pennsylvania
DOCUMENT TYPE: Book Chapter
» Download the Document (PDF format - 243 K) - 01 January 1995
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Postprint version. Reprinted from Computer Graphics and Applications: Proceedings of Pacific Graphics '95, S. Y. Shin and T. L. Kunii (eds.) (World Scientific Publishing: River Edge, NJ, 1995), pp. 101-117.
ABSTRACT:
Animating realistic human agents involves more than just creating movements that look "real". A principal characteristic of humans is their ability to plan and make decisions based on intentions and the local environmental context. "Animated agents" must therefore react to and deliberate about their environment and other agents. Our agent animation uses various low-level behaviors, sense-control-action loops, high-level planning, and parallel task networks. Several systems we developed will illustrate how these components contribute to the realism and efficacy of human agent animation.
DATE POSTED: 04 September 2007

