Date of this Version
We describe the Zaroff system, a plan-based controller for the player who is "it" in a game of hide and seek. The system features visually realistic human figure animation including realistic human locomotion. We discuss the planner's interaction with a changing environment to which it has limited perceptual access.
Moore, M. B., Reich, B. D., & Geib, C. W. (1995). Planning and Terrain Reasoning. Retrieved from http://repository.upenn.edu/hms/77
Date Posted: 09 August 2007