Art   

Department of Computer & Information Science

Center for Human Modeling and Simulation

TITLE:
Eyes Alive

AUTHOR(S):
Norman I. Badler, University of Pennsylvania
Jeremy B. Badler, The Smith-Kettlewell Eye Research Institute
Sooha Park Lee, University of Pennsylvania

DOCUMENT TYPE: Conference Paper

This document has been peer reviewed.

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Postprint version, Copyright ACM, 2002. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. the definitive version was published in Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pages 637-644.
Publisher URL: http://doi.acm.org/10.1145/566570.566629

ABSTRACT:
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.


KEYWORDS: Eye movement synthesis, facial animation, statistical modeling, saccades, HCI (Human-Computer Interface)

DATE POSTED: 24 July 2007