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Department of Computer & Information Science |
Center for Human Modeling and Simulation
TITLE:
Eyes Alive
AUTHOR(S):
Norman I. Badler, University of Pennsylvania
Jeremy B. Badler, The Smith-Kettlewell Eye Research Institute
Sooha Park Lee, University of Pennsylvania
DOCUMENT TYPE: Conference Paper
This document has been peer reviewed.
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Postprint version, Copyright ACM, 2002. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. the definitive version was published in Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pages 637-644.
Publisher URL: http://doi.acm.org/10.1145/566570.566629
ABSTRACT:
For an animated human face model to appear natural it should produce
eye movements consistent with human ocular behavior. During
face-to-face conversational interactions, eyes exhibit conversational
turn-taking and agent thought processes through gaze direction,
saccades, and scan patterns. We have implemented an eye
movement model based on empirical models of saccades and statistical
models of eye-tracking data. Face animations using stationary
eyes, eyes with random saccades only, and eyes with statistically
derived saccades are compared, to evaluate whether they appear
natural and effective while communicating.
KEYWORDS: Eye movement synthesis, facial animation, statistical modeling, saccades, HCI (Human-Computer Interface)
DATE POSTED: 24 July 2007

