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Department of Computer & Information Science |
Center for Human Modeling and Simulation
TITLE:
The EMOTE Model for Effort and Shape
AUTHOR(S):
Diane M. Chi, University of Pennsylvania
Monica Costa, University of Pennsylvania
Liwei Zhao, University of Pennsylvania
Norman I. Badler, University of Pennsylvania
DOCUMENT TYPE: Conference Paper
This document has been peer reviewed.
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Postprint version. Copyright ACM, 2000. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 27th annual Conference on Computer Graphics and Interactive Techniques SIGGRAPH '00, pages 173-182.
Publisher URL: http://www.siggraph.org/s2000/
ABSTRACT:
Human movements include limb gestures and postural attitude.
Although many computer animation researchers have studied
these classes of movements, procedurally generated movements
still lack naturalness. We argue that looking only at the
psychological notion of gesture is insufficient to capture
movement qualities needed by animated characters. We advocate
that the domain of movement observation science, specifically
Laban Movement Analysis (LMA) and its Effort and Shape
components, provides us with valuable parameters for the form
and execution of qualitative aspects of movements. Inspired by
some tenets shared among LMA proponents, we also point out
that Effort and Shape phrasing across movements and the
engagement of the whole body are essential aspects to be
considered in the search for naturalness in procedurally generated
gestures. Finally, we present EMOTE (Expressive MOTion
Engine), a 3D character animation system that applies Effort and
Shape qualities to independently defined underlying movements
and thereby generates more natural synthetic gestures.
KEYWORDS: animation systems, expression, gestures, human body simulation, procedural modeling
DATE POSTED: 18 July 2007

