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Department of Computer & Information Science |
Center for Human Modeling and Simulation
TITLE:
Interpreting Movement Manner
AUTHOR(S):
Liwei Zhao, University of Pennsylvania
Monica Costa, University of Pennsylvania
Norman I. Badler, University of Pennsylvania
DOCUMENT TYPE: Conference Paper
This document has been peer reviewed.
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Copyright 2000 IEEE. Reprinted from Proceedings of Computer Graphics 2000, May 2000, pages 98-103.
Publisher URL: http://dx.doi.org/10.1109/CA.2000.889052
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ABSTRACT:
We describe a new paradigm in which a user
can produce a wide range of expressive, natural-looking movements of animated characters by
specifying their manners and attitudes with natural language verbs and adverbs. A natural language interpreter, a Parameterized Action Representation (PAR), and an expressive motion engine (EMOTE) are designed to bridge the gap
between natural language instructions issued by
the user and expressive movements carried out
by the animated characters. By allowing users to
customize basic movements with natural language
terms to support individualized expressions, our
approach may eventually lead to the automatic
generation of expressive movements from speech
text, a storyboard script, or a behavioral simulation.
KEYWORDS: laban movement analysis, gesture, interactive computer animation, natural language control
DATE POSTED: 18 July 2007

