Animating Human Locomotion with Inverse Dynamics

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Center for Human Modeling and Simulation
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Ko, Hyeongseok
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Locomotion is a major component of human activity, and there have been many attempts to reveal its principles through the application of physics and dynamics. Both computer graphics and robotics continue such efforts, but many problems remain unsolved, even in characterizing the simplest case: linear, forward, rhythmic walking.

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1996-03-01
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Copyright 1996 IEEE. Reprinted from IEEE Computer Graphics and Application, Volume 6, Issue 2, March 1996, pages 50-59. Publisher URL: http://dx.doi.org/10.1109/38.486680 This material is posted her with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Pennsylvania's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.
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